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Henry and Hans, fresh from their harrowing escape from Trosky Castle, are tasked by Lord Otto von Bergow with a new mission: investigating the southern fort of Nebakov. Von Bergow is assembling an army to combat the region's bandits, requiring the cooperation of surrounding fort garrisons. Henry, Hans's loyal protector, must ensure his lord's safety during this journey.
This quest, "Back in the Saddle," begins by speaking with Hans at Trosky Castle's inner gate. After acquiring a new mount, the journey to Nebakov commences. Players can gain reputation points by arguing with the chamberlain and choosing dialogue options reflecting their established relationship with Hans.
The journey involves interactions with Hans, including a potential horse race to a nearby shrine (success depends on the player's horsemanship skill). Further opportunities to build rapport with Hans arise through conversation. Players can choose to fast travel or enjoy the scenic route.
Upon arrival at Nebakov, a conversation with Jaromier precedes a private meeting between Hans and Jaromier. Michael then invites Henry for a drink and a tour of the fortress. However, a side investigation into the unusually high number of horses stabled at Nebakov can be undertaken.
Uncovering the Nebakov Horse Mystery:
The seemingly excessive friendliness of Nebakov's inhabitants hints at a hidden secret. Speaking to the groom in the field (a charisma boost helps) reveals a clash between Nebakov's men and bandits, resulting in the bandits' horses being seized. This information can be obtained through intimidation, valor, or horsemanship checks, potentially involving a race with the groom.
A subsequent conversation with Michael, during which the player can reveal von Bergow's plans, leads to a duel challenge (which should be accepted but not fought). Questioning Michael about the horses reveals a conflicting story, suggesting deception.
Further investigation involves obtaining keys from a room within the main keep building.
This leads to the discovery of a sleeping garrison and valuable equipment (including the Knight's Sword).
Accessing the jail using charisma (or stealth) reveals the truth: the "Jaromier" is an imposter, and bandits have seized the fort. Reporting this to von Bergow, after waiting for Hans's release, concludes the quest and initiates "Necessary Evil."
The final steps involve reporting to von Bergow, interrogating a prisoner, and receiving a reward. This comprehensive guide assists players in navigating the complexities of the "Back in the Saddle" quest within Kingdom Come: Deliverance 2.
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