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Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Barbara Streisand
Barbara StreisandOriginal
2025-02-10 08:03:12913browse

Kingdom Come: Deliverance 2's "Wedding Crashers" questline includes a lengthy side quest, "The Jaunt." This guide provides a step-by-step walkthrough to complete it efficiently.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Part 1: The Blacksmith's Plea

Begin by speaking to Blacksmith Radovan and accepting a job. Forge a sword to prove your skills. Radovan will then reveal a missing supply cart intended for the wedding, prompting your investigation.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Travel to Semine (on foot or horseback). A confrontation with Jurko will ensue. Before finishing him off, Captain Gnarly intervenes. Speak with both Captain Gnarly and Lord Semine about the missing cart; they'll invite you to join their investigation the following morning.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Part 2: The Investigation Begins

Purchase a horse (Pebbles is recommended, potentially free with high speech skills from "The Art of Demosthenes II"). Meet Captain Gnarly and Lord Semine the next morning. The journey to find the cart begins.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

During the journey, a friendly spar with Lord Semine will occur. Choose the dialogue option to receive a club and defeat him, maintaining humility to boost your reputation.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Part 3: Following the Trail

Speak with Bailiff Thrush. Report back to Captain Gnarly and Lord Semine. Further investigation leads you to a cemetery. Discover a sack of charcoal, a clue to the cart's location.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Continue to the crossroads near Apollonia. Another sack of charcoal leads to the stolen cart. Inform Captain Gnarly and Lord Semine.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Part 4: Confrontation and Capture

A short trek on foot leads to a bandit camp. Engage and defeat the bandits. A second, more challenging encounter follows, culminating in a nobleman surrendering.

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Ventza escapes. Locate and intimidate him ("You're no match for me!").

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Part 5: Quest Completion

Return to Lord Semine. Request a ride back to the blacksmith. Report your findings to Radovan, concluding "The Jaunt" and initiating the next quest, "The Hermit."

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

Kingdom Come: Deliverance 2 - The Jaunt Walkthrough

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