Home >Mobile Game Tutorial >Mobile Game Guide >The Sims: Complete Guide To Jobs
In The Sims, finding a job for adult Sims is crucial because of the need to pay bills and raise a family (and both are challenging in their own right). Whether through newspapers or computers, you may want to find a job for your Sims as early as possible.
It is very helpful to know what the job is expected, especially in the earliest versions of this series, where career choices are very limited. There are 21 jobs in The Sims: The Inheritance Edition, each job has its own skill requirements to meet.
Finding a job in the first generation of The Sims games is relatively simple, but your daily choices are very limited. While subsequent versions of the series allow us to choose any career path at will, in the original The Sims, you need to find a job using a newspaper or computer. If you use newspapers, you can only see one work option per day, while the computer offers three options. If you are not interested in any work that day and want to try again tomorrow, these options will be refreshed every night at midnight. Every day, you will see a pop-up window prompting
that the school bus will arrive in an hour, which is a signal that the game prompts you to start preparing to get your Sims to work. No matter which job you choose, the school bus will depart one hour before you go to work, arrive at the plot exactly one hour before you go to work, and leave in the last five minutes of the hour before you go to work. Even if you are next to the vehicle on the 59th minute of that hour, the school bus will leave if you haven’t gotten on the bus before that.If you missed the school bus, you won't be able to go to work that day, so you need to be ready for work earlier than you think. In this game, the Sims need some time to plan the route and the walking speed is a bit slow. It is best to start heading to the school bus no later than 20 minutes after the school bus arrives, or depending on the size of your home and the yard space between the door and the road.
The bright side is that as you advance in your career, your school bus will also be upgraded, starting with an old broken car and possibly even upgrading to a limousine! This won't affect the time allocation you have, but it's a nice detail.
You can't follow your Sims to work, but it's always wise to get them to work in a happy mood because they're unlikely to get promoted if they're in a bad mood.Unlike subsequent versions of the series, the original Sims never had a real calendar system, so your Sims were scheduled to go to work every day. They don’t have time off, don’t have weekends, and they don’t accumulate paid leave during their careers. Regardless of your mood or the condition of your Sims’ residential plot, you should be on time at the start of your daily shift. If you
miss a shift, you will receive a call from your workplace and receive a verbal warning informing you that you have missed a day and that the situation is not good. However, if you continue to work the next day, there seems to be no consequences, so you can take an occasional leave to take care of your Sims in lieu of a vacation or weekend. Because after get off work Sims don't have much time to take care of themselves, deal with relationships, develop skills and relax, it's wise to use this time to prepare for the next promotion. Need to make another friend before promotion, but don't have time to meet new people? Take a day off, head to public places, shake hands with some people, chat, and make the last friend before going to work the next day, and return to work as usual.
If you missed work for two consecutive days for any reason, you will be fired immediately. If you join the same career path again, you need to start at level 1. Choose your time off carefully – Who knows when a wandering plate will block your way when you go out?
Sims need family and friends to be promotedPeople often say that sometimes connections are important at work, and although your boss doesn't seem to care who you know, they definitely want you to know at least one person! In the original Sims, you need a certain number of friends to get promoted, so in addition to developing career-related skills, you also need to talk about hobbies and joke with people passing by on the sidewalk. .
A good solution is that the game considers family friends, not individual friends. This means that if you have two Sims in a family, they are all making friends for the family and everyone seems to be friends with everyone.While it is always a fixed track, unlike in the Sims' follow-up version, when your Sims reach higher levels in their chosen career, if they are looking for a change in rhythm , they will receive an invitation to change careers. These are usually jobs with similar requirements, such as military personnel can join law enforcement, while Sims in the field of medicine may receive invitations to become scientists, while other jobs seem to be randomly selected, for example, Musicians can move to supernatural careers. If you want to change the game and are not fully committed to your original career, then if you want to do something different, this will happen after you reach the highest level of your chosen career, So if you decide to accept, many of your skills will be transferred. You don't have to force this, but if you're looking for something that can change the game and aren't entirely committed to your original career, it might be worth pursuing.
All Careers in "The Sims"
Career | Required Skills | Initial Salary (§) | Maximum Salary (§) | Potential conversion |
---|---|---|---|---|
Animal care | Physical fitness, charm, cooking, creativity, logic, machinery | 100 | 1,050 | Entertainment |
Sports, Charm, Creativity, Logic, Machinery | 120 | 1,200Professional athlete | ||
Physical fitness, charm , cooking, creativity, logic, machinery | 90 | 815 | Animal Care | |
Charm, cooking, creativity, machinery | 90 | 930 | Science | |
Education | Charm, cooking, creativity, logic | 120 | 900 | Business |
> | Entertainment* | Sports, Charm, Creativity, Machinery | 100 | |
Politics | Fashion | Physical fitness, charm, cooking, creativity, machinery130 | ||
Cooking Art | Hacker Charm, creativity, logic, machinery | 120 | ||
News | News | Sports, Charm, Creativity, Logic | 120 | |
Lazy | Law Enforcement | Physical fitness, charm, cooking, creativity, logic, machinery240 | ||
Entertainment | Crime Career Physical fitness, charm, cooking, Creativity, logic, machinery | 140 | ||
Hacker | Medicine 🎜>Sports, charm, creativity, logic, machinery | 200 | ||
Science | Military Sports, charm, cooking, logic, machinery | 250 | ||
Law Enforcement | Music | Physical fitness, charm, creativity, logic, machinery90 | ||
Supernatural | Supernatural | Sports, charm, creativity, logic, machinery | 100 | |
1,200 | Business | Politics | Sports, Charm, Creativity, Logic | 220 |
750 | Medical | Professional athlete | Sports, charm, cooking, creativity, machinery | |
1,300 | Extreme Sports | Science | Charm, cooking, creativity, logic, machinery | 155 |
Lazy people | Physical fitness, charm, machinery | 90 | 600 | Musician | >>
Extreme Sports | Physical fitness, charm, cooking, creativity, logic, machinery | 175 | 920 | Army |
* Entertainment is the same standard rabbit hole job as the other 20 Sims available jobs, separate from the road to fame and fortune. The functions of fame and fortune professions in the Superstar expansion package are slightly different from traditional jobs, and their requirements are very different from those on-site work, so we leave it as a separate guide.
The above is the detailed content of The Sims: Complete Guide To Jobs. For more information, please follow other related articles on the PHP Chinese website!