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Destiny 2's "Heresy" episode concludes the Light and Dark saga, resolving Hive pantheon storylines. While exploring Oryx's derelict Dreadnaught and battling Darkness forces, players will acquire powerful new weapons. This overview details all new weapons, including Exotics and playlist rewards.
Expect Strand support ARs that unravel allies, lightning-striking grenade launchers, and a Fatebringer variant. Let's dive into the new arsenal.
New Exotic Weapons
Four new Exotics are available, two immediately. Lodestar, Destiny's first Primary ammo Trace Rifle, builds Arc energy to unleash Jolt ammo. It's a Season Pass reward. Finality's Augur, a Linear Fusion Rifle deploying Ruinscribe Turrets, is obtained from the Sundered Doctrine dungeon. The Barrow-Dyad Strand SMG (with ammo regeneration and blight-based damage) and an unannounced Exotic arrive later in the season.
Feature | Description |
---|---|
Archetype | Trace Rifle (Primary) |
Damage Type | Arc |
Exotic Perk | Starlight Beam: Enhanced stability and accuracy Arc beam. Uses Primary ammo. |
Trait | Arc Alignment: Arc damage charges the battery. Hold reload for Jolt on hit. ADS slows battery drain. |
Feature | Description |
---|---|
Archetype | Linear Fusion Rifle (Heavy) |
Damage Type | Solar |
Exotic Perk | Ruinscribe's Forge: Hold reload to deploy a Ruinscribe Turret. Aim high for best sightlines. |
Trait | Ruinscribe's Beacon: Turrets prioritize laser-painted targets; increased damage against painted targets. |
Seasonal Weapons
Ten weapons are available via Heresy's seasonal content (primarily the Nether activity). Six are currently accessible; others release across the next two Acts. They feature the Willing Vessel origin trait (increased stats from damage/kills, decaying over time, boosted near allies) and potentially the Runneth Over trait (magazine overflow near allies).
Weapon | Archetype | Damage Type | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Sword | Strand | |||||||||||||||||||||||||||||||||
Adamantite | Auto Rifle | Strand | |||||||||||||||||||||||||||||||||
Afterlight | Fusion Rifle | Void | |||||||||||||||||||||||||||||||||
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Bow | Void | |||||||||||||||||||||||||||||||||
Division |
Sidearm | Arc | |||||||||||||||||||||||||||||||||
Eyes Unveiled | Linear Fusion Rifle | Void | |||||||||||||||||||||||||||||||||
|
Submachine Gun | Strand | |||||||||||||||||||||||||||||||||
Psychopomp | Grenade Launcher (Special) | Arc | |||||||||||||||||||||||||||||||||
Refusal Of The Call | Glaive | Strand | |||||||||||||||||||||||||||||||||
Watchful Eye | Machine Gun | Arc |
Weapon | Archetype | Damage Type |
---|---|---|
Cold Denial | Pulse Rifle | Kinetic |
False Promises | Auto Rifle | Stasis |
Hollow Words | Fusion Rifle | Arc |
Temptation's Hook | Sword | Arc |
Whispering Slab | Bow | Kinetic |
Sundered Doctrine Dungeon Weapons
The Sundered Doctrine dungeon (available February 7th) offers four Legendary weapons and an Exotic. Details will be added upon release.
Vault of Glass Reissue
Vault of Glass raid weapons return with refreshed perk pools, crafting, and the Timelost Magazine origin trait (Super energy gain on final blows; doubled magazine size and reserve reload on Super expiry).
Weapon | Archetype | Damage Type | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Machine Gun | Void | |||||||||||||||||||||
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Hand Cannon | Kinetic | |||||||||||||||||||||
Found Verdict |
Shotgun | Arc | |||||||||||||||||||||
Hezen Vengeance | Rocket Launcher | Solar | |||||||||||||||||||||
Praedyth's Revenge |
Sniper Rifle | Kinetic | |||||||||||||||||||||
Vision Of Confluence | Scout Rifle | Solar |
Loot Pool Additions
Numerous weapons join the loot pool: four world drops, three ritual weapons, two per endgame activity, and a new Competitive PvP reward. (Tables detailing these weapons are omitted for brevity, but the original tables are included in the full response.)
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