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Citizen Sleeper 2: Starward Vector's Wellspring conflict puts you at the heart of a brewing civil war, forcing a choice between the Lotics and the workers to acquire the crucial HazNav ship upgrade. This decision isn't merely a dialogue choice; it unlocks entirely different, exclusive contracts.
Supporting the workers requires infiltrating a Headstream tanker to sow dissent. Kirk (skilled in Engage and Endure) joins you; Bliss and Juni are valuable additions, aiding in securing Navigator and Engineer support respectively.
Location | Options | Type/Cost | Risk Level | ||||||||||||||||||||||||||||
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Sabotage Engines | Engineer | Danger | ||||||||||||||||||||||||||||
Criticize Contracts | Engage | Risky | |||||||||||||||||||||||||||||
Navigation Control | Dabate Wellspring | Intuit | Risky | ||||||||||||||||||||||||||||
Falsify Data | Interface | Danger | |||||||||||||||||||||||||||||
Payload | Discuss The War | Engage | Risky | ||||||||||||||||||||||||||||
Tamper With Payload | Endure | Danger |
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