Home >Backend Development >C++ >Invoke() vs. BeginInvoke(): When Should You Use Asynchronous Execution?
Synchronous and asynchronous execution:
Comparison with Invoke()
BeginInvoke()
The core difference between and
Synchronous execution means that it will wait for the entire operation to complete before continuing the next line of code. asynchronous execution allows the program to continue execution when operating in the background. Invoke()
BeginInvoke()
Invoke()
and BeginInvoke()
and Delegate.Invoke()
used to execute the commission instance. Delegate.BeginInvoke()
Simultaneous execution on the current thread, and The thread in the thread pool is asynchronous.
Delegate.Invoke()
and Delegate.BeginInvoke()
Delegate.Invoke()
Delegate.BeginInvoke()
It is used to perform operations on UI elements. Simultaneously execute on the UI thread, block the calling thread until the operation is completed. Control.Invoke()
Asynchronous execution on the UI thread, allowing the calling thread to continue execution when operating in the background. Control.BeginInvoke()
The thread object and the
Control.Invoke()
Control.BeginInvoke()
Create a thread object and call Control.Invoke()
Control.BeginInvoke()
in the commission.
When to use BeginInvoke()
When you need to perform background operations without blocking calling threads, Invoke()
is an ideal choice. For example, it can be used to update UI elements without frozen applications, or perform time -consuming operations without affecting the user experience. BeginInvoke()
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