Home >Backend Development >C++ >Invoke() vs. BeginInvoke(): When to Use Which for Synchronous and Asynchronous Operations?
In the field of asynchronous programming,
and often appear, they have different uses. This article aims to clarify the fundamental difference between these two methods. Invoke()
BeginInvoke()
Simultaneous execution commission method is used to call its same thread. On the contrary, the thread pool thread asynchronous execution commission and return a
object, which can be used to monitor asynchronous operations.
Delegate.Invoke()
Delegate.BeginInvoke()
IAsyncResult
and are used to interact with GUI elements.
Make sure the commission method is executed on the UI thread, blocking the call thread until the operation is completed. Control.Invoke()
Control.BeginInvoke()
also executes the commission method on the UI thread, but it is asynchronous and allows calling threads to continue execution without waiting to be completed.
Control.Invoke()
Control.BeginInvoke()
is more popular in the scene where the UI needs to be updated asynchronous. This helps prevent potential dead locks in the UI thread. However, when using Create a thread object and call BegininVoke ()
Create a thread object (such as) and call BeginInvoke()
differently on the object to call BeginInvoke()
directly on the commission. The thread object provides more control of thread management, allowing suspension, recovery and priority processing tasks. However, it also introduces additional complexity and potential synchronization problems.
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