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Unity's New VideoPlayer API: Troubleshooting Video and Audio Playback
Unity's VideoPlayer and VideoClip APIs provide a robust solution for video playback across desktop and mobile platforms, superseding the outdated MovieTexture API. This guide addresses common issues encountered when using these APIs.
Resolving Audio Playback Problems
Audio playback failures often stem from incorrect execution order. Ensure the following code executes before videoPlayer.Prepare()
is called:
<code class="language-csharp">videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource; videoPlayer.EnableAudioTrack(0, true); videoPlayer.SetTargetAudioSource(0, audioSource);</code>
Addressing Prolonged "Preparing Video" States
Extended "Preparing Video" messages can be mitigated with these strategies:
videoPlayer.playOnAwake
and audioSource.playOnAwake
to true
for debugging purposes.Playing Videos from URLs and StreamingAssets
To play videos from a web address:
<code class="language-csharp">videoPlayer.source = VideoSource.Url; videoPlayer.url = "http://www.example.com/video.mp4";</code>
For videos located in the StreamingAssets folder:
<code class="language-csharp">string url = "file://" + Application.streamingAssetsPath + "/" + "VideoName.mp4"; #if !UNITY_EDITOR && UNITY_ANDROID url = Application.streamingAssetsPath + "/" + "VideoName.mp4"; #endif videoPlayer.source = VideoSource.Url; videoPlayer.url = url;</code>
Supported Video File Formats
The VideoPlayer API supports a range of video formats:
Cross-Platform Compatibility:
Windows-Specific Support:
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