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Troubleshooting Unity Video Playback: Audio and Preparation Issues
Unity's shift from MovieTexture to the VideoPlayer and VideoClip API (since version 5.6.0b1) brought enhanced cross-platform video support, but also introduced some common pitfalls. This guide addresses two frequent problems: audio playback failures (especially on Windows 10 Editor) and the "Preparing Video" hang.
Fixing Audio Playback Issues
To ensure audio plays correctly, implement these crucial lines before calling videoPlayer.Prepare();
:
<code class="language-csharp">// Route audio output to an AudioSource videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource; // Enable and assign the audio track to the AudioSource videoPlayer.EnableAudioTrack(0, true); videoPlayer.SetTargetAudioSource(0, audioSource);</code>
This directs the video's audio to your designated AudioSource for playback.
Resolving the "Preparing Video" Hang
The "Preparing Video" infinite loop is often resolved in one of two ways:
WaitForSeconds
coroutine:<code class="language-csharp">WaitForSeconds waitTime = new WaitForSeconds(5); while (!videoPlayer.isPrepared) { Debug.Log("Preparing Video"); yield return waitTime; break; // Exit loop after timeout }</code>
playOnAwake
Setting: Alternatively, enable playOnAwake
for both videoPlayer
and audioSource
:<code class="language-csharp">videoPlayer.playOnAwake = true; audioSource.playOnAwake = true;</code>
This initiates playback automatically when the scene loads.
Additional Considerations
videoPlayer.source = VideoSource.Url
for web-based videos, remembering platform-specific path prefixes when loading from StreamingAssets
.Conclusion
By applying these solutions, Unity developers can seamlessly integrate video playback with reliable audio output, avoiding common hurdles associated with the VideoPlayer API.
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