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In Synduality: Echo of Ada, your journey begins with the Drifter's Support Association, a helpful organization assisting freelance drifters in acquiring AO crystals and providing general support. However, not everyone plays fair, and the Association swiftly deals with rule-breakers.
The Association's PvP system is unforgiving, but swift justice is served to those who violate its rules. To maintain your standing, steer clear of the Black Market—unless you're prepared for its high cost.
The Black Market is the Association's antithesis. While the Association focuses on PvE, the Black Market caters to PvP enthusiasts. Membership in both is mutually exclusive.
Two paths lead to the Black Market, both requiring a breach of Association rules. The first: eliminate other players. Two or three kills will result in expulsion upon your next return from a sortie. However, this method relies on chance and skill.
Alternatively, you can buy your freedom. Leaving costs 150,000 credits, a significant sum. This results in immediate expulsion, similar to killing other players.
Even accidental player kills in co-op missions can lead to a "Cautionary Member" status. Refrain from attacking others for a few sorties to regain your regular membership.
Joining the Black Market results in a bounty. Leaving voluntarily incurs a 10,000 credit bounty; killing players results in a significantly higher bounty.
Despite the ominous name and expulsion from the Association, many aspects remain unchanged. Your base, crafting capabilities, and facilities remain accessible. The primary difference is the bounty on your head. However, some subtle changes exist.
Firstly, other players can now kill you without penalty, claiming your bounty. They are also alerted to your presence in an area (though not your exact location unless they scan you).
You'll receive Requests from new Black Market organizations. These resemble Association Requests, but emphasize ballistic weapons and bandits instead of energy weapons and Enders. Many rewards are similar, but adapted to ballistic, combat-focused gear.
Single-player CIC missions, unlocked via Requests, become inaccessible until you complete the necessary Black Market Requests.
The Item Shop undergoes a significant change: all items acquired through completed Association Requests are removed. This includes energy weapons and Cradle parts. Rejoining the Association restores these items, but Black Market items disappear. Purchase desired items before switching sides.
Finally, you're restricted to the Southern Zone until completing enough Requests to unlock the Northern Zone. This likely segregates experienced players from beginners.
If you tire of the constant threat, rejoining the Association is possible, but requires paying off your bounty. This amount is variable, depending on the bounty.
Upon paying, you're immediately reinstated as a full Association Member. Your ballistic weapons are retained, but losing them means you'll need to craft replacements or rejoin the Black Market to reacquire them.
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