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Smite 2 God Tier List: Conquer the Battleground with the Best Choices!
Smite 2 offers a vast pantheon of Gods, each with unique abilities and roles. While skill plays a crucial part, some Gods consistently outperform others. This tier list, while subjective, considers both objective strengths and versatility. Remember, this is based on the Early Access version and may change.
Ranking Methodology:
This list prioritizes Gods excelling in multiple areas or dominating a specific role. Higher-tier Gods generally offer an advantage in even matchups. However, skill and team synergy heavily Influence outcomes. Lower-tier Gods aren't useless but may struggle against top-tier counterparts.
S-Tier Gods: The Elite
These Gods significantly enhance any team.
God | General Role | Explanation |
---|---|---|
Ullr | Carry | Exceptional damage output in all scenarios, compensating for a less impactful ultimate. |
Aladdin | Jungle | High maneuverability and strategic options once mastered. |
Sobek | Support/Solo | Near-unkillable with skillful play, easily displacing and eliminating enemies. |
Ra | Solo/Mid/Support | Extremely versatile, adaptable to various roles and playstyles. |
Sobek and Ra are particularly valuable for their adaptability to diverse team compositions. Ra requires the Aspect of Thermotherapy for optimal support performance.
A-Tier Gods: Top Performers
These Gods are incredibly effective and form the core of strong teams.
God | General Role | Explanation |
---|---|---|
Athena | Support/Jungle | Effective and user-friendly, with straightforward abilities that consistently provide value. |
Geb | Support | Extremely durable, resisting damage and excelling in tanking. |
Zeus | Carry/Mid | Difficult to counter due to constant lightning barrages and passive damage amplification. |
Thanatos | Jungle | Effectiveness increases with aggression, ideal for ambushing weakened enemies. |
Aphrodite | Support/Mid | Synergizes well with teammates, enhancing both players' effectiveness. |
Cupid | Carry/Mid | Easily amplifies abilities, maximizing damage output with each use. |
Hecate | Mid/Support | Excellent in both offense and defense, offering robust zone control. |
Nemesis | Jungle/Solo | God Aspect significantly boosts survivability and damage. |
Cabrakan | Support/Jungle/Solo | Exceptional survivability in challenging situations. |
Danzaburou | Carry/Jungle | High damage output and chaotic gameplay through cloning abilities. |
Loki | Jungle | Thrives on ambushing enemies, benefiting from passive damage increases. |
Thor | Jungle | Power increases with the number of surrounding enemies. |
Yemoja | Support | Provides consistent and easy-to-manage healing. |
Several A-tier Gods nearly reached S-tier, highlighting their exceptional performance. All Gods in this tier are reliable choices. Thanatos requires more skill to master.
B-Tier Gods: Solid Choices
These Gods lack the standout strengths of S and A-tier, but are still valuable assets.
God | General Role | Explanation |
---|---|---|
Baron Samedi | Mid/Solo/Support | Reduced damage taken while attacking, making him suitable for multiple roles. |
Bellona | Solo | Diverse abilities and a powerful passive ability that provides significant buffs. |
Bacchus | Support/Solo | Gains strength as he "drinks," becoming increasingly difficult to stop. |
Cernunnos | Carry | Versatile effects, especially when using Aspect of Strife to enhance basic attacks. |
Anhur | Carry | Highly effective in prolonged one-on-one combat, slowly chipping away at enemy protection or gaining attack speed. |
Chaac | Solo | Easily heals while dealing consistent damage. |
Hades | Solo/Mid | Passive Blight effect significantly enhances ability damage, particularly Devour Souls. |
Hercules | Solo/Jungle | Balances damage and healing, mitigating damage taken through healing. |
Agni | Mid | Basic attacks enhance abilities, creating consistent damage-over-time effects. |
Anubis | Mid/Solo | Consistent ability damage and lifesteal when health is low. |
Hua Mulan | Solo | Becomes significantly stronger in the later stages of the match through weapon enhancements. |
Medusa | Mid/Carry | Highly maneuverable with a Petrify ability that provides permanent buffs. |
Mordred | Jungle/Solo | Requires skill to master, but consistently buffs himself while debuffing enemies. |
Neith | Mid/Carry | Relies on Weaves for damage and buffs. |
Pele | Solo/Jungle | Gains significant buffs when below 50% health. |
Poseidon | Mid | Builds Tide for powerful attacks. |
Vulcan | Mid | Turrets provide consistent damage and support. |
Nu Wa | Mid | Excellent zone control and rooting abilities. |
Many B-tier Gods were close to A-tier, differing mainly in versatility or peak potential.
C-Tier Gods: Niche Performers
These Gods have specific strengths but may lack versatility or overall power compared to others.
God | General Role | Explanation |
---|---|---|
Ares | Solo/Support | Highly dependent on ally synergy for optimal performance. |
Amaterasu | Solo | Deals good damage but lacks the overall potential of many alternatives. |
Fenrir | Jungle/Support | Fun but may struggle against stronger opponents due to limited lifesteal. |
Izanami | Carry/Mid | High damage output but lacks well-roundedness and overall strength. |
Khepri | Support | Not a bad support but has a lower ceiling than many alternatives. Revive ability is a significant asset. |
Kukulkan | Mid | One-dimensional damage output. |
Sol | Mid/Carry | Multi-faceted but vulnerable to disruptions. |
Susano | Jungle | High mobility and debuffs but lacks power and versatility compared to other jungle Gods. |
The Morrigan | Mid | Excellent basic attack but weaker abilities limit overall effectiveness. |
These Gods can still be effective in the right hands and situations.
D-Tier Gods: Situational Picks
These Gods have the most limited use cases and are often outperformed by other options.
God | General Role | Explanation |
---|---|---|
Jing Wei | Carry | High mobility but limited damage potential. |
Odin | Jungle/Solo | Passive ability is infrequent, and active abilities lack synergy. |
Ymir | Support | Similar passive to Cabrakan but lacks self-sustainability and ally benefits. |
While not useless, these Gods often hinder team performance compared to other choices. Ymir, in particular, struggles due to his ultimate's long channeling time.
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