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Converting a System.Drawing.Bitmap to a WPF BitmapImage
This article explains how to seamlessly integrate images from System.Drawing (often used in Windows Forms applications) into a WPF application. The key is converting a System.Drawing.Bitmap object into a System.Windows.Media.Imaging.BitmapImage.
The Solution: Using MemoryStream
The most efficient method uses a MemoryStream
as an intermediary to transfer the image data.
Code Example:
<code class="language-csharp">using (MemoryStream memory = new MemoryStream()) { bitmap.Save(memory, ImageFormat.Png); // Save as PNG for broad compatibility memory.Position = 0; // Reset stream position BitmapImage bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.StreamSource = memory; bitmapImage.CacheOption = BitmapCacheOption.OnLoad; // Optimize caching bitmapImage.EndInit(); }</code>
Step-by-Step Breakdown:
MemoryStream
acts as a temporary storage for the image data.System.Drawing.Bitmap
(referred to as bitmap
) is saved into the MemoryStream
using the ImageFormat.Png
format. PNG is a widely supported format, ensuring compatibility.memory.Position = 0;
line resets the stream's position to the beginning, preparing it for reading by the BitmapImage
.BitmapImage
object is created to hold the WPF-compatible image.bitmapImage.BeginInit();
starts the initialization process.MemoryStream
is assigned as the StreamSource
for the BitmapImage
.BitmapCacheOption.OnLoad
optimizes caching, improving performance.bitmapImage.EndInit();
completes the initialization, making the bitmapImage
ready for use in your WPF application.This process ensures a smooth conversion, allowing you to readily display System.Drawing bitmaps within your WPF environment.
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