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Mastering the Overgrowth in Hyper Light Breaker: A Guide to Conquering the Wilderness
The Overgrowth, Hyper Light Breaker's procedurally generated wilderness, is a crucial area to conquer for victory. It's filled with enemies, bosses, traps, but also hidden treasures and weapons. Efficient navigation is key.
Knowing where to begin in the Overgrowth can be challenging, especially initially. This guide helps you navigate effectively and reach the Abyss King. Note that this information is subject to change as the game is currently in Early Access.
Before venturing into the Overgrowth, a proper loadout is essential. Your strategy will fall into one of three categories:
Run Type | Description |
---|---|
Resource Gathering | Focus on collecting Rails, Blades, and other resources for future runs. |
Prism Hunting | Target Prisms, engaging tougher enemies and unlocking Crown arenas. |
Crown Rush | Engage the map's Crowns (bosses), requiring a strong loadout and sufficient Prisms. |
Begin with resource-gathering runs to build your strength before tackling intense combat.
The Overgrowth map displays various icons:
Icon | Location | Contents |
---|---|---|
Extraction | Escape point after enemy encounters. | |
Crown | Map boss. | |
Prism | Enemies/puzzles guarding a Prism. | |
Shrine | Exchange Medigems for Medkits. | |
Vendor | Purchase Amps, Armor, Medkits. | |
Blade | New melee weapons. | |
Rail | New ranged weapons. | |
Utility | New Amps and other loadout enhancements. | |
Equipment | New armor and loadout enhancements. | |
Stash | Materials and resources. |
While Prisms are important, don't rush to them unprepared. Most Prisms require overcoming challenging combat.
Breaker Loadout | Prioritize |
---|---|
Weak | Equipment (Armor), then Rails/Blades, then Stashes |
Strong | Prisms, then Crowns |
Each Crown requires a specific number of Prisms. Before facing a Crown, ensure you have a strong Rail, Blade, Holobyte loadout, at least one Medkit, and an Amp for dealing with additional enemies.
Know when to retreat. Extract early and often if:
Extraction preserves resources and prevents weapon durability loss. Dying results in lost resources and a life.
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