Dynamic loading of images in WPF
WPF applications often need to load images from external resources at runtime. With the resources provided by the .NET framework, the process is very simple and straightforward.
Use the BitmapImage
class to load images at runtime. It provides a Source
attribute that accepts a Uri
or Stream
object. Therefore, you can specify image position in a variety of ways.
Use Uri
Uri
Image files can be referenced directly, regardless of their location. The following are several common Uri formats:
-
Local files:
Uri("file://path/to/image.png")
-
Internet resources:
Uri("http://server/image.png")
-
Assembly resources:
Uri("pack://application:,,,/AssemblyName;component/path/to/image.png")
Example of using Uri:
var uri = new Uri("pack://application:,,,/Bilder/sas.png"); var bitmap = new BitmapImage(uri); image1.Source = bitmap;
Use Stream
If the image is provided as Stream
, you can use the following code:
using (var stream = new FileStream("path/to/image.png", FileMode.Open)) { var bitmap = new BitmapImage(); bitmap.BeginInit(); bitmap.StreamSource = stream; bitmap.EndInit(); image1.Source = bitmap; }
Set image source
After creating the BitmapImage
object, you need to assign it to the Image
attribute of the Source
control in XAML. For example:
<Image x:Name="image1" />
image1.Source = bitmap;
Other instructions:
- Make sure the application can access the image file and has the correct permissions set.
- If you load the image from an assembly resource, make sure the image file's Build Action is set to "Resource" in Visual Studio.
- You can use the
Image.Stretch
attribute to control how an image appears within a given space.
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