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Is C#'s Floating-Point Arithmetic Truly Deterministic?

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2025-01-22 10:00:17553browse

Is C#'s Floating-Point Arithmetic Truly Deterministic?

Are floating point operations in C# deterministic?

Although C# follows the IEEE-754 standard, the results of floating point calculations may vary under different architectures and optimization settings. This inconsistency poses a challenge for applications that require precise and synchronized results, such as video game replay and peer-to-peer networks.

C# specific issues

While some C solutions can solve this problem, their direct applicability to C# is limited. The JIT compiler in C# retains the flexibility to optimize calculations differently each time the program is run, thus preventing consistent results.

Possible solutions

  • Disable double-precision extended mode: This option is not available in C# because the JIT compiler handles precision adjustments automatically.
  • Ensure uniform compiler and optimization settings: This approach is impractical due to the dynamic nature of the JIT compiler, which may optimize differently depending on runtime conditions.
  • Using fixed-point arithmetic (decimal): While decimal provides greater precision, its performance is significantly slower, and existing math functions in System.Math do not support it.

Current situation

Unfortunately, there is no built-in method in C# to enforce consistent floating point calculations. Therefore, using ordinary floating point numbers introduces inherent uncertainty.

Alternatives

Custom solutions can be explored to mitigate this issue:

  • Implementing FixedPoint32 in C#: While feasible, this poses challenges with its limited value range and the possibility of overflow/precision loss.
  • Implementing FixedPoint64 in C#: This method has implementation difficulties because 128-bit integers are not natively supported in C#.
  • Implementing a custom 32-bit floating point type: This solution is being developed in the open source project SoftFloat, but it is still under development and may incur performance overhead.

Conclusion

Floating point math in C# is still inherently non-deterministic. While disabling double-precision extended mode or enforcing uniform compiler settings is not feasible in C#, exploring alternatives, such as custom fixed-point arithmetic or custom floating-point types, may help mitigate this issue in specific scenarios.

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