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Are floating point operations in C# deterministic?
Although C# follows the IEEE-754 standard, the results of floating point calculations may vary under different architectures and optimization settings. This inconsistency poses a challenge for applications that require precise and synchronized results, such as video game replay and peer-to-peer networks.
C# specific issues
While some C solutions can solve this problem, their direct applicability to C# is limited. The JIT compiler in C# retains the flexibility to optimize calculations differently each time the program is run, thus preventing consistent results.
Possible solutions
Current situation
Unfortunately, there is no built-in method in C# to enforce consistent floating point calculations. Therefore, using ordinary floating point numbers introduces inherent uncertainty.
Alternatives
Custom solutions can be explored to mitigate this issue:
Conclusion
Floating point math in C# is still inherently non-deterministic. While disabling double-precision extended mode or enforcing uniform compiler settings is not feasible in C#, exploring alternatives, such as custom fixed-point arithmetic or custom floating-point types, may help mitigate this issue in specific scenarios.
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