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Elin Farming Guide: Mastering Agriculture for Enhanced Gameplay
Farming in Elin is crucial for boosting attributes, earning gold, and crafting essential equipment, including travel rations for the fast travel system. This guide explains Elin's farming mechanics, including fertility, crop levels, winter farming, and exotic seed acquisition.
Understanding Fertility
A common early farming challenge is managing fertility. Planting beyond the land's capacity causes crops to wither, significantly reducing yields.
Check land fertility using a home board; the top page displays warnings for exceeding fertility limits. For a constant fertility overview, middle-click your status bar to add a fertility display for your current map.
Fertility increases with land modifiers (like the fertile starting meadow) and soil level. Improve soil by recruiting farmers/gardeners, learning relevant policy books, or manually upgrading with gold.
A key point: seeds don't consume fertility until rooted. Avoid overplanting by checking seed fertility requirements and expanding farming patches gradually.
All plants consume fertility. Clear wildflowers, trees, and weeds (grass is fine) and implement the Weed Pulling policy at a home board to prevent regrowth. Flooring further minimizes weeds. Finally, buying more land expands your farming potential.
Expand territory using your maid (costs gold) for larger maps and higher fertility, but remember to clear weeds and overgrowth. Land deeds and relocation deeds allow claiming fertile territories (forests, plains) and relocating them near your base. Multiple smaller farms are more cost-effective than upgrading a single large one.
Acquiring Superior Seeds
Loytel provides starter seeds, but these are insufficient. Use a sickle to gather seeds from planted crops and wild plants. Note: you can't get both seeds and food from the same plant; roughly half your crops become seeds.
Adventuring with your sickle provides common seeds (flowers, Api nuts, crim bushes). More advanced seeds require exploration:
Upgrading Seeds
Initially, your crops are no different from those found in shops. Invest in your farm to surpass even high-level shops' produce.
Harvesting seeds from your own crops upgrades them, increasing level and boosting crop attributes (attribute potentials or the charisma-boosting rich collagen; rich collagen is hidden unless you have the gourmet feat). Upgraded seeds only improve existing benefits after the first upgrade.
Upgrading applies only to your crops, not those from villages or moongates. Higher seed levels yield superior wood (better sell price, more traits, more logs). High-level cotton/lumber farms train carpentry/weaving skills and provide valuable goods.
Maximum seed level equals your farming skill, but attribute bonuses cap at level seven (farming levels beyond 70 offer diminishing returns).
Accelerating Crop Growth
Fertilizer and watering speed up growth. Water crops daily (watering can); a bottomless pot of water provides convenient refills. Higher-quality materials create higher-capacity watering cans.
Alternatives to daily watering:
Fertilizer (from a compost bin, configured to accept rotten food and corpses) can be applied once per crop. Defertilizer (fertilizer garbage) freezes plant growth for ornamental purposes.
Even with these methods, plants still require time. Sleeping speeds time but consumes stamina. Crafting or combat training burn stamina, advancing time. Delivery/escort quests advance time quickly, especially with fast travel.
Creating Irrigated Fields
A bottomless pot of water creates water sources for paddy fields or watering can refills. The pot's capacity improves with material quality.
Ice clay (from snow biomes) doubles typical dirt clay capacity. Precious materials (Rubynus, etc.) create pots with 200 capacity (requires complex crafting: Olvina trader dye → carpet → burning carpet → ash soil → special clay → water pot). This is primarily useful for large rice/wheat farms.
Delegated Farming
Delegated farming (a free civic policy) automatically harvests crops near farming signs (slower than manual harvesting), automatically replants, and upgrades seeds (one level at a time). Adjacent crops unify to the highest level, saving space but potentially deleting useful strains.
Delegated farming excels with fast-growing, non-spoiling crops (mushrooms, rice, wheat, cotton). It's less effective for high-level crops and complex crops (corn, grapes, rainbow fruit).
Optimal Crops
Crop choices depend on attribute needs.
Crop | Attributes | Extra Products | Usage |
---|---|---|---|
Rice/Wheat | Will, Perception, Learning Potential | Straw | Travel rations, high-level recipes |
Mushrooms | Perception, Charisma | Rare variants | Fast-growing, versatile, trains cooking |
Palulu | Strength, Endurance | Leaves, wood | Strength/endurance boosts, valuable furniture |
Cherry Blossom | Price, Rest Quality | None | High-quality furniture wood |
Pasture | Strength, Endurance, Strength Potential | None | Livestock ranching, access to hard-to-get food attributes |
Flowers | Magic, Perception | Honey | Trains magic, honeycomb used in many recipes |
Corn | Endurance Potential, Charisma, Magic | None | High yield, endurance potential for tanky characters/mounts |
Rainbow Fruit | Learning, Perception Potential, Charisma | Bone Needles | Farmable source of learning experience |
Radish | Dexterity, Endurance Potential, Will Potential | None | Dexterity attribute (rare in crops) |
Winter Farming
Winter blocks sunlight. Solutions:
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