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C# Boxing and Unboxing: When and Why Do We Need Them?

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2025-01-18 04:57:11871browse

C# Boxing and Unboxing: When and Why Do We Need Them?

Boxing and unboxing in C#: reasons and application scenarios

Introduction

In C#, boxing and unboxing are necessary mechanisms to coordinate the different behaviors of value types and reference types. However, their purpose and use cases can be confusing to programmers. This guide explains why these concepts are critical and provides examples of their practical application.

The Importance of Packing and Unboxing

Boxing and unboxing allow C# to maintain a unified type system so that value types and reference types can interact and be processed consistently. Value types, such as short and int, store their data directly in variables. In contrast, reference types refer to the underlying object located elsewhere in memory.

To facilitate seamless interaction between these different data structures, boxing creates a wrapper object that contains the value type data so that it can be treated like a reference type. This makes it easy to store and manipulate value types in data structures designed for reference types.

Application scenarios of boxing and unboxing

A classic use case for

boxing is using legacy collections, which only accept objects. These collections require boxing to store value types, as shown in the ArrayList example:

<code class="language-c#">short s = 25;
object objshort = s;  // 装箱</code>

In the modern generics era, the need for boxing has decreased. However, it is still crucial in certain scenarios:

  • Implicit conversion: Boxing handles implicit conversion between value types and reference types, for example:
<code class="language-c#">double e = 2.718281828459045;
int ee = (int)e;  // 从double到int的隐式转换(需要装箱)</code>
  • Equality comparison: Reference types compare their references by default. To compare the underlying values, unboxing and explicit conversion are required:
<code class="language-c#">double e = 2.718281828459045;
object o = e;  // 装箱
int ee = (int)(double)o;  // 拆箱和显式转换</code>
  • Passing by value vs. passing by reference: Boxing and unboxing affect how value types are passed to methods. If a value type is boxed before passing it as a parameter, any modifications made to the parameter within the method will not affect the original value.

Details that need attention

  • Reference equality vs. value equality: Reference types use reference equality for == comparison, which checks whether the references are identical, not the underlying value. This may lead to unexpected results:
<code class="language-c#">double e = 2.718281828459045;
object o1 = e;
object o2 = e;
Console.WriteLine(o1 == o2);  // False</code>
  • Copy behavior: When boxing a struct (value type), a copy is created. In contrast, when boxing a class (a reference type), a reference to the original object is created. This difference in behavior affects the results of operations on boxed values:
<code class="language-c#">[struct|class] Point { ... }
Point p = new Point(1, 1);
object o = p;
p.x = 2;
Console.WriteLine(((Point)o).x);  // 输出:1(如果为结构体)/ 2(如果为类)</code>

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