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RelayCommand in MVVM: Enhancing UI Logic Separation
In Model-View-ViewModel (MVVM) architecture, commands are essential for cleanly separating UI elements from business logic. The RelayCommand pattern stands out as a particularly effective tool for achieving this separation.
Key Benefits of Commands:
RelayCommand Applications:
1. Command Binding: UI controls like Buttons and MenuItems often feature a Command
dependency property. Binding an ICommand
(like RelayCommand) to this property allows user interactions (e.g., button clicks) to directly trigger command execution.
2. Event Handling via Interactivity Triggers: For events not directly supporting command binding, Interactivity Triggers offer a mechanism to link events to ICommand
instances.
Dynamic Button Enabling/Disabling:
To conditionally enable or disable buttons based on textbox content (e.g., disabling if a textbox is empty), leverage the CanExecute
predicate within the RelayCommand constructor. This predicate should evaluate to true
only when the necessary conditions are met. This approach ensures the bound control's enabled state reflects the application's current state.
Complete RelayCommand Implementation:
The following code provides a robust and complete implementation of the RelayCommand
class:
<code class="language-csharp">public class RelayCommand<T> : ICommand { private readonly Action<T> _execute; private readonly Predicate<T> _canExecute; public RelayCommand(Action<T> execute, Predicate<T> canExecute = null) { if (execute == null) throw new ArgumentNullException(nameof(execute)); _execute = execute; _canExecute = canExecute ?? (_ => true); } public bool CanExecute(object parameter) => _canExecute == null || _canExecute((T)parameter); public event EventHandler CanExecuteChanged { add => CommandManager.RequerySuggested += value; remove => CommandManager.RequerySuggested -= value; } public void Execute(object parameter) => _execute((T)parameter); }</code>
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