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Problem:
When saving an image using Image.Save(...) with a memory stream, developers may encounter a GDI exception if the memory stream is closed before saving. However, in dynamic image creation scenarios, closing the stream before saving is necessary.
Code Scenario:
Bitmap image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); }
In this scenario, the memory stream originalBinaryDataStream2 is closed when exiting the using block. Subsequently, saving the image image2 causes the GDI exception.
Solution:
Since memory streams do not require explicit closure, it is unnecessary to close them manually. However, closing the Bitmap object will automatically close the associated memory stream.
Bitmap image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); } image2.Dispose(); // Also closes the memory stream
By disposing of the Bitmap, the memory stream is closed properly, ensuring that the image can be saved without exceptions.
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