Wheels are an early game weapon you unlock in Dynasty Warriors: Origins (or possibly the first midgame weapon), and are maybe the most diverse ans aesthetically pleasing weapon at your disposal in the game. After all, what other weapon lets you breakdance your way to victory with a Musou attack? None of them, that's who.
Though you're armed with just two wheels, you will magically conjure as many as you need for various heavy attacks (which this weapon relies upon) and Battle Arts. With Wheels, you get the widest coverage of any weapon, but with less control than many others in your arsenal. It's a chaotic choice, but one that can see you emerge victorious.
Dynasty Warriors: Origins Wheels Moveset
Wheels, as their name suggests, are massive bladed wheels that you hold in both hands. By throwing them in all directions across the battlefield, you get wide coverage, but they're not optimal for one on one combat, though with the right Battle Art set up they can still prove very useful. Reliant on Heavy attacks, they're all abou raising your KO number as high as possible as fast as possible.
As you can't throw them while on horseback, they are a poor weapon for those who enjoy mounted combat - however, this is rarely the best way to fight in Origins.
Combo | Attack |
Touch a thrown wheel | Catch (recover) your wheel |
6x Normal attacks | A six-hit normal attack combo |
Heavy attack | Throw your wheels, sending them spinning around you |
Block Heavy attack | Leap up and launch your wheels, aiming at distant enemies |
Block Heavy attack at the moment of recovery | [Upgrade] Launch enemies into the air with your wheels |
Left stick Heavy attack while dodging | Quickly move forward and throw your wheels |
Left stick Heavy attack at the moment of recovery while dodging | [Upgrade] The wheels spin around you |
Heavy attack during a Normal attack | Throw your wheels straight ahead |
During a Normal attack, Heavy attack at the moment of recovery | [Upgrade] The wheels cotinue to spin around you for a short time |
Normal attack while in midair | Attack the wheels in your hands |
Heavy attack while in midair | Throw your wheels in midair, sending enemies flying |
Heavy attack while in midair at the moment of recovery | [Upgrade] The wheels trace a path that gathers up enemies |
'At the moment of recovery' means 'when you catch a thrown wheel'. You'll notice when this happens because the wheels will glow red as you throw them.
Wheels Combat Tips
Wheels have wide coverage because they rely on thrown Heavy attacks. However, while they bring chaos to the field, you still need to keep control. That's because many attacks are more powerful if done at the moment you catch your wheels. This means paying attention to the time it takes for Heavy attacks and learning their rhythm.
Because of this massive coverage, Oblivion Gem is deceptively useful. While wheels have a short melee range, they can be thrown across combat, making them experts at crowd control. For one on one fights, Normal attack chains can pin enemies down, while the Crawling Dragon Battle Art can also lock onto foes for maximum damage.
Best Wheels Build
Aside from the obvious tip that you always want to favour the wheels with the highest grade (as with any weapon), you'll also want to look out for some specific boons. Boosting Heavy attacks is a straightforward one, while anything that gives a drop on defeating an enemy will trigger more often with wheels due to their coverage. Also consider situational boosts - soliders if you're sweeping up peace-rasing quests, officers for story battles.
Recommended Gems
As mentioned above, the Oblivion Gem will be useless for melee Normal attacks, but can make Heavy attacks spread even further, so is very useful. However, because of the (also mentioned above) wide coverage, the health boost from the Wellspring Gem gets a lot of use here too.
Vortex Gem is less optimal as many wheels attacks pin enemies down or pull them close rather than launching them. Since Scorch Gem rewards parries and Ascendance Gem makes them easier, equipping either of those will depend on your strengths and needs.
Recommended Battle Arts
Crawling Dragon is a must for wheels. It specifically targets a single enemy, so when you're cutting through weak fodder, you can still zero in on a general you're tasked with hunting. At a cost of just two Bravery, you can almost always use it too.
To that end, another cheap and incredibly useful Battle Art is the three Bravery Triple Tempest. It is essentially an even more powerful Heavy attack, so just boosts what you're already doing. Claw of the Predator, another three Bravery cost, pulls enemies closer so you can rip them apart.
However, if you're an expert at timing your wheel recoveries, consider the four cost Flying Spirit Wave, which acts like Triple Tempest but grows in power if done after a recovery and can also target a single foe. If your proficiency is maxed out, Flying Lotus Gambit is the best Battle Art you can get.
The easy pick for your Special attack (identified by [Sp.] and required to interrupt generals' orange attacks) is the one Bravery Palm Strike. You can't go wrong with something this cheap. However, with some low cost Battle Arts elsewhere proving useful, you may get more out of the four Bravery cost Tornado Slam if you're prepared to risk fewer chances to interrupt.
The above is the detailed content of Dynasty Warriors: Origins - Complete Guide To Wheels. For more information, please follow other related articles on the PHP Chinese website!

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