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In Unity game development, a persistent game manager across scenes is crucial. However, a common problem is a script executing only once at the start, despite its presence in all scenes.
Unity lacks an automatic preload mechanism. Without a dedicated preload scene, your game manager's initialization and essential components won't survive scene transitions.
Here's how to fix this:
All your core game manager functionality (database connections, sound management, score tracking, etc.) should be attached as components to the "_app" GameObject in your preload scene. This guarantees their persistence across all subsequent scenes.
Two methods exist for accessing game objects from other scripts:
Method 1: FindObjectOfType
Use this in your script's Awake()
method:
<code class="language-C#">Sound sound = Object.FindObjectOfType<Sound>(); Game game = Object.FindObjectOfType<Game>();</code>
Method 2: Static Global Variables (More Efficient)
A more streamlined approach uses static global variables:
<code class="language-C#">public static class GameManager { public static Sound sound; public static Game game; static GameManager() { GameObject app = GameObject.Find("_app"); sound = app.GetComponent<Sound>(); game = app.GetComponent<Game>(); } }</code>
By creating a preload scene and attaching your game manager components to a persistent GameObject, you ensure consistent execution across all your Unity scenes. Choose the object access method that best suits your coding style.
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