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Introduction to WebAssembly (WASM)

WebAssembly (WASM) is a binary instruction format for a stack-based virtual machine, designed as a portable target for high-performance applications. In this article, we'll explore how to compile a simple C program to WebAssembly, load it into a web browser, and interact with it using JavaScript. We'll also explore some useful tools and commands for working with WASM outside the dev container environment.

Setting Up the Development Environment

Create the necessary folder structure and files for your WebAssembly project.

  1. Create Project Folder: Begin by creating a new directory for your project. Inside this folder, you'll add the necessary files and configurations.
   mkdir wasm-web-example
   cd wasm-web-example
  1. Set Up Dev Container: In the wasm-web-example directory, create the .devcontainer folder to store the dev container configuration files. These files will set up a container with Emscripten installed to compile C code into WebAssembly.

Inside the .devcontainer folder, create the following files:

  • devcontainer.json

    This file configures VSCode to use the Docker container with the necessary extensions and environment settings.

     {
       "name": "Emscripten DevContainer",
       "build": {
         "dockerfile": "Dockerfile"
       },
       "customizations": {
         "vscode": {
           "settings": {
             "terminal.integrated.shell.linux": "/bin/bash",
             "C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools",
             "C_Cpp.default.intelliSenseMode": "gcc-x64"
           },
           "extensions": [
             "ms-vscode.cpptools",
             "ms-vscode.cmake-tools"
           ]
         }
       },
       "postCreateCommand": "emcc --version"
     }
    
  • Dockerfile

    The Dockerfile will set up the Emscripten environment. Here's the content for that file:

     # Use the official Emscripten image
     FROM emscripten/emsdk:3.1.74
    
     # Set the working directory
     WORKDIR /workspace
    
     # Copy the source code into the container
     COPY . .
    
     # Install any additional packages if necessary (optional)
     # Ensure to clean up cache to minimize image size
     RUN apt-get update && \
         apt-get install -y build-essential && \
         apt-get clean && \
         rm -rf /var/lib/apt/lists/*
    
  1. Create VSCode Settings: In the root of your project, create a .vscode folder with the following files:
  • c_cpp_properties.json

    This file configures the C IntelliSense and include paths for your project.

     {
       "configurations": [
         {
           "name": "Linux",
           "includePath": [
             "${workspaceFolder}/**",
             "/emsdk/upstream/emscripten/system/include"
           ],
           "defines": [],
           "compilerPath": "/usr/bin/gcc",
           "cStandard": "c17",
           "cppStandard": "gnu++17",
           "configurationProvider": "ms-vscode.cmake-tools"
         }
       ],
       "version": 4
     }
    
  • settings.json

    This file includes specific VSCode settings for language associations.

     {
       "files.associations": {
         "emscripten.h": "c"
       },
       "[javascript]": {
         "editor.defaultFormatter": "vscode.typescript-language-features"
       },
       "[typescript]": {
         "editor.defaultFormatter": "vscode.typescript-language-features"
       },
       "[jsonc]": {
         "editor.defaultFormatter": "vscode.json-language-features"
       },
       "[json]": {
         "editor.defaultFormatter": "vscode.json-language-features"
       },
       "[html]": {
         "editor.defaultFormatter": "vscode.html-language-features"
       }
     }
    
  1. Create C, JavaScript, and HTML Files: Now, create the following files for your project:
  • test.c

    This C file contains the simple function that will be compiled to WebAssembly.

     // test.c
     int add(int lhs, int rhs) {
         return lhs + rhs;
     }
    
  • test.html

    This HTML file will load the WebAssembly module using JavaScript.

     
     
       
         <meta charset="UTF-8">
         <meta name="viewport" content="width=device-width, initial-scale=1.0">
         <title>WebAssembly Example</title>
       
       
         <h1 id="WebAssembly-Example">WebAssembly Example</h1>
         <div>
    
    
    <li>
    <p><strong>test.js</strong><br><br>
     This JavaScript file will fetch the WebAssembly module and call the exported function.<br>
    </p>
    <pre class="brush:php;toolbar:false"> // test.js
     const wasmFile = 'test.wasm';
    
     fetch(wasmFile)
       .then(response => response.arrayBuffer())
       .then(bytes => WebAssembly.instantiate(bytes))
       .then(({ instance }) => {
         const result = instance.exports.add(5, 3); // Call the WebAssembly function
         document.getElementById('output').textContent = `Result from WebAssembly: ${result}`;
       })
       .catch(error => console.error('Error loading WebAssembly module:', error));
    
  • Now that you've set up all the necessary files and configurations, you can move on to compiling and interacting with WebAssembly.

    Compiling C Code to WebAssembly Using Emscripten

    1. Basic C Program:

      The file test.c contains a simple function add that adds two integers. We will compile this C function into WebAssembly using Emscripten.

    2. Emscripten Command:

      Inside the dev container, open the terminal (use cmd j in VSCode) and run the following Emscripten command to compile the C code to WebAssembly:

       mkdir wasm-web-example
       cd wasm-web-example
    

    This command will generate test.wasm, the WebAssembly binary, and ensure that the add function is exported for use in JavaScript.

    Loading and Interacting with WebAssembly in the Browser

    1. HTML Setup:

      The file test.html contains a simple HTML page that loads the WebAssembly binary using JavaScript.

    2. JavaScript Setup:

      The JavaScript file test.js loads the test.wasm file and calls the exported add function:

    Using External Tools on macOS

    Outside the dev container, there are several useful commands you can run to work with WebAssembly on your Mac.

    1. Install wabt: wabt (WebAssembly Binary Toolkit) provides utilities for working with WebAssembly, including converting .wasm files to human-readable WAT (WebAssembly Text) format. Install it via Homebrew:
     {
       "name": "Emscripten DevContainer",
       "build": {
         "dockerfile": "Dockerfile"
       },
       "customizations": {
         "vscode": {
           "settings": {
             "terminal.integrated.shell.linux": "/bin/bash",
             "C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools",
             "C_Cpp.default.intelliSenseMode": "gcc-x64"
           },
           "extensions": [
             "ms-vscode.cpptools",
             "ms-vscode.cmake-tools"
           ]
         }
       },
       "postCreateCommand": "emcc --version"
     }
    
    1. Convert WASM to WAT: Once wabt is installed, you can use the wasm2wat tool to convert your WebAssembly binary (test.wasm) to WAT format:
     # Use the official Emscripten image
     FROM emscripten/emsdk:3.1.74
    
     # Set the working directory
     WORKDIR /workspace
    
     # Copy the source code into the container
     COPY . .
    
     # Install any additional packages if necessary (optional)
     # Ensure to clean up cache to minimize image size
     RUN apt-get update && \
         apt-get install -y build-essential && \
         apt-get clean && \
         rm -rf /var/lib/apt/lists/*
    
    1. Serve the HTML Page: To view the HTML page that interacts with the WebAssembly module, you can use Python’s simple HTTP server:
     {
       "configurations": [
         {
           "name": "Linux",
           "includePath": [
             "${workspaceFolder}/**",
             "/emsdk/upstream/emscripten/system/include"
           ],
           "defines": [],
           "compilerPath": "/usr/bin/gcc",
           "cStandard": "c17",
           "cppStandard": "gnu++17",
           "configurationProvider": "ms-vscode.cmake-tools"
         }
       ],
       "version": 4
     }
    

    Conclusion

    By following these steps, you can set up a development environment to compile C code to WebAssembly, interact with it using JavaScript, and convert resulting binaries for inspection. The use of external tools like wabt and Python’s HTTP server simplifies managing and exploring WebAssembly modules on macOS systems.

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