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When and How Should I Manually Trigger a Paint Event?

Manually Triggering Paint Events: Best Practices

While paint events usually happen automatically when the screen needs updating, sometimes you need to trigger them manually. This guide explains how and when to do so effectively.

Methods for Manual Repainting

Three methods can initiate a manual paint event within your Form or Control:

  1. Invalidate(): This method requests a repaint, but the actual redrawing is handled asynchronously by the system's message loop. This is generally the preferred approach as it optimizes screen updates.

  2. Update(): This forces an immediate repaint of any previously invalidated areas. Use this only when an immediate visual update is critical.

  3. Refresh(): This combines the functionality of Invalidate() and Update(), requesting and immediately performing a repaint. Use cautiously, as it can lead to performance issues if used excessively or inappropriately.

Choosing the Right Method

For most situations, Invalidate() is the best choice. It allows the system to efficiently batch screen updates. Only use Refresh() or Update() when absolutely necessary for immediate visual feedback, and be mindful of potential performance implications.

Message Queue Considerations

Windows manages screen repainting through a message queue. Invalidated areas are processed once the queue is empty. This is efficient, as it avoids redundant repaints caused by cascading invalidations.

Update() Use Cases

Update() is sometimes used when updating properties (e.g., label1.Text) within a loop that might temporarily block the message loop. However, in such scenarios, using a separate thread to update the UI is often a better solution to avoid blocking and ensure responsiveness.

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