Home >Mobile Game Tutorial >Mobile Game Guide >Luma Island: All Magma Tablet Locations
After all the exploring and dangerous puzzles you've completed in Luma Island, there are only a few more temples to face and one last key to find in the Jungle. This region is beautiful and dangerous, with plenty of evidence of other people visiting it considering all the old shipwrecks around.
Like the other regions, there are three tablets for you to find, and you'll need to scour the Jungle to find where the three temples they're found in are. There are going to be more enemies, hazards, traps, and difficult terrain to navigate on your journey, but you've come this far already.
The first Magma Tablet is located in the final region in the game, the Jungle, and you'll find it in the first temple you generally come across, the Damned Jungle Temple.
This temple is found in the southwestern corner of the region, and to reach it, you'll want to follow the path going northwest from the island's dock.
Continue northwest at the first fork in the road, then take the path toward the water at the second fork with the Skeleton Slime, and follow it through a stone arch until you reach a broken bridge.
Each Temple has a cave near them which connects them to the central cave system full of shortcuts that's located northwest of the dock.
Use five Jungle Wood, five Jungle Stone, three Reeds, and two Jungle Resin to repair the bridge, then cross to the other side and keep following the path.
You'll begin seeing Empty Offering Braziers as the path curves around, which goes past the first shortcut cave and leads to the entrance to the Damned Jungle Temple.
There are four Empty Offering Braziers in total scattered around the immediate area, and each one needs three Jungle Stone and one Jungle Resin to light.
Room |
Solution |
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Room 1 |
Break the web and exit the room. |
Room 2 |
Kill the Bat on the platform while avoiding the Falling Rock Trap Tiles, then cross the invisible bridge directly across from the exit door. |
Room 3 |
Introduces a new trap: the faster Wall Fireball. First, go around the stairs to the left, break the barrels, and use the hiding spot along the left wall to avoid the Wall Fireballs. Wait until the Auto-rotating Statue’s flame faces right before going into the bottom tile below it. |
Room 4 |
Approach the edge while the Auto-rotating Statue’s flame is away from you and lure the three Bats over so you can kill them. Wait for the statue’s flame to face away from you, then run to the exit door. |
Room 5 |
Open the chest and then exit through the door. |
Room 6 |
Go around the right side, wait by the first set of Wall Fireballs, and run past after they shoot. Continue around the corner, going around the Falling Rock Trap Tiles, and past another set of Wall Fireballs. |
Room 7 |
Lure the Bat over and kill it, then cross the spike pit while hugging the left side when the slow Rolling Saw is moving to the right and the Saw Plant has just shot diagonally. Quickly run around the corner, hugging the bottom wall as the next Rolling Saw is moving, and the spike pit has gone down, and up the stairs to the exit door. |
Room 8 |
Carefully approach the first Saw Plant and kill it, ignoring the Bat if it comes over until at least one plant is dead. Kill the Bat quickly, then approach the second Saw Plant, and kill it as well. |
Room 9 |
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Room 10 |
Introduces a new trap: the Moving Cube. Wait for the first Moving Cube to go up towards the other side of the room, then run behind it and pause in the row of tiles between the two cubes. Let the second cube go down, then run ahead of it and to the right to reach the exit door. |
Room 2 (Part 2) |
Wait for the upper row of Rolling Saws to go down, then follow behind them until they begin to turn, then run to either side to avoid the bottom row. Run to one of the statues at the end, then grab the Ancient Book, and exit. |
Room 11 |
Go to the right side of the room first, wait for the Wall Fireballs to shoot, then run down and into the safe zone along the wall. Let them shoot again, then go down and rotate the Fire-breathing Statue, and return to the entrance. Repeat the process on the left side, and go down to the end of the hallway to the next part of the section. Wait for both Wall Fireballs sets to shoot and the Auto-rotating Statue to face up before running past it and around the corner. |
Room 12 |
Carefully lure at least three Bats to the entrance and kill them, then kill the first Saw Plant on the right. Kill the second Saw Plant next, and the fourth Bat, if it’s still alive, then exit the room. |
Room 13 |
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Room 14 |
Lure the Bat to the entrance and kill it, then go up the left set of stairs. Follow either of the Rolling Saws as they go back up, dodging both sets of Wall Fireballs, and over to the other side. Flip the switch, then break the nearby Jungle Boulders, and go down the path, avoiding the Wall Fireballs again. Rotate the inactive statue, and go to the entrance. |
Room 15 |
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Room 16 |
Grab Magma Tablet A off the ground, then open the Orange Chest for a Luma Egg and regular loot. |
Magma Tablet B is usually going to be the second one you find, and it's found at the end of the Haunted Jungle Temple. This temple can be found in the northeastern corner of the map, and the quickest route to it is by heading northeast from the island's pier.
Go through the path with two bushes by the entrance and follow it through the shallow water towards the northeast until you pass by a large waterfall and can go onto dry land again.
While expensive, upgrading your Whip to the final tier will allow you to one-shot Saw Plants and make traversing the Jungle and the temples a lot less annoying.
There's going to be a short section with four Saw Plants you can either run around or kill. On the other side of them, head across the beach and around the corner through a stone arch.
Follow the path until you see a waterfall with a circular pond and two paths around it. Go to the right around it and repair the broken bridge you find with five Jungle Wood Planks, five Jungle Stone Blocks, and ten Silk Ropes before crossing.
The path going to the left of the waterfall leads to one of the many ladder-based shortcuts around the Jungle.
Head up the hill, and you'll see the Haunted Jungle Temple in the distance, and for this one, you'll have four switches in the surrounding area that you need to hit within the time limit to open it up.
There are multiple routes you can take for them, but the easiest one is to start at the cave by the beach, head around to the switch on the hill, then go through the small path through the rocks to the switch near the beach, then finally the switch on the left side of the temple.
Room |
Solution |
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Room 1 |
Break the Spider Web and exit through the door. |
Room 2 |
Wait for the bottom Rolling Saw to head to the left side of the room, then run to the right and around the corner to the safe zone in the right corner of the room. Let the double Rolling Saw going up-and-down head to the other end, then run behind it to the next safe zone leading towards the center of the room. |
Room 3 |
Introduces a new trap type: the Wall Spike Panel. Break the Jungle Boulders in the center of the room, and wait at the bottom of the stairs until the trio of Wall Fireballs shoot, then run to the other side. Break the Spider Web, then pause and wait for the next trio of Wall Fireballs to shoot before running to the safe tile right before either Wall Spike Panel. Wait for the Wall Spikes to go down, then run through to the exit door. |
Room 4 |
First, go forward and break the Spider Web, kill the Bat along the outside of the room, and break all the Jungle Boulders to clear out space. Go to the other side of the room, break the Spider Web, and kill the Leech Plant hiding behind the Pillar, then go back to the middle of the room and start carefully clearing out the Saw Plants. |
Room 5 |
Try to lure as many Bats to the entrance as possible and kill them first, then head to the left. Go past the Rolling Saws, avoiding the Falling Rock Trap Tile, then wait for the next Rolling Saw to be at the end near you. Run ahead of it to the safe row of tiles next to the switch, and flip it with your Whip, then return to the entrance. Repeat the process on the right side of the room, then go back to the entrance and go to the exit door. |
Room 6 |
Head forward, grab the Gray Chest, break the large Spider Webs, and avoid the Falling Rock Trap Tiles, then exit. |
Room 7 |
Begin crossing the invisible bridge, starting from the one darker gray brick tile on the edge of the rug. Head up across the bridge, then let the right Auto-rotating Statue face down before following it as it rotates until you can go past it and around to the exit door. |
Room 8 |
Kill all eight Bats flying around the room, then exit through the door. |
Room 9 |
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Room 10 |
Wait for the Rolling Saws closest to the right wall to start going upwards, then follow it towards the other end of the path, crossing diagonally, then back and forth by the saws in the middle until you can run to the safe zone. Hit the switch with your Whip, return to the entrance, go through the now open doorway, and around the corner to the next Rolling Saw section. |
Room 11 |
Go forward and kill the Bat, grab the Ancient Book, then break the Spider Web and exit through the door. |
Room 12 |
Take the one-tile-wide hallway heading right, avoiding the Falling Rock Trap Tile in front of it, and run through it once the Wall Spike Panel retracts. Kill the Bat, then run along the solid gray brick tiles closest to the wall when the trio of Rolling Saws are moving away, and break the Spider Web. |
Room 13 |
Head up the stairs on the left, and up and around to the Fire-breathing Statue at the end of the path, and rotate it once. Return to the entrance, then take the one-tile-wide path below the left staircase, and run past each Wall Spike Panel as it retracts until you reach the other end of the room. |
Room 14 |
Follow the Moving Cube as it heads to the other end of the room, and quickly swap to the right side once you’re near the safe zone and the Wall Fireballs have just shot. Wait for the Moving Cube to head to the other end and the Wall Fireballs to just shoot, then run up and break the barrels to open up a safe zone. |
Room 15 |
Break the small Spider Web closest to all the traps and go into the small room. Wait for the Wall Spike Panels to retract and run through to the Fire-breathing Statues, avoiding the one facing towards you. Rotate the two Fire-breathing Statues facing down, so their flames face the wall, then return to the small room with the Wall Fireball traps. |
Room 16 |
Grab Magma Tablet B off the ground, open the Orange Chest for a Luma Egg and regular loot, then leave the temple. |
The final Magma Tablet is in the Cursed Jungle Temple, the last major temple and the most difficult of them all. It's located in the southeastern corner of the Jungle, and the path to it is similar to reaching the Haunted Jungle Temple.
Use the same path through the shallow waters as before, but after you've passed the Saw Plant section, go to the broken bridge instead and repair it with five Jungle Wood, five Jungle Stone Blocks, and ten Silk Ropes.
Go across it and follow the path over a rock bridge, above the top of the temple, and down the Slope to the beach next to it. For this last major temple, you'll need to rotate Gem Pillars in the correct direction, and there are four in the nearby area.
Room |
Solution |
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Room 1 |
Exit through the door. |
Room 2 |
Stand near the corner and lure the Bat over to kill it, then run past the set of Wall Fireballs. Head to the doorway with only two Wall Spike Panels, and run through when they retract. Break the Jungle Bushes near to prevent any speed loss, then run down the row of tiles without any plants after the Wall Fireballs shoot, and flip the switch at the end. Return to the center hallway and then exit through the door. |
Room 3 |
Wait for the large Wall Spike Panel on either side to start popping up, then run behind them as they disappear until you reach the safe zone in the corners, avoiding the Falling Rock Trap Tiles. Follow them around the room until you reach the exit door. |
Room 4 |
Head forward and grab the chest, then break the large Jungle Boulder and small Spider Web blocking the way. Kill the three Bats, then exit the room. |
Room 5 |
Avoid the Falling Rock Trap Tile next to the weapon rack, then go forward, stand at the bottom right Fire-breathing Statue, and rotate it, so its flame faces the pillar. |
Room 6 |
Kill the Bat, then run to the exit. |
Room 7 |
Go down the stairs and hug the wall, then wait for the left Rolling Saw to start going up before following behind it. Swap to the open path when it starts to go back down and run to the safe zone. Break the vase to open up a safe tile, then wait for the left-to-right Rolling Saw to go away and the slower one to be near the top before running to the two safe tiles by the square wall in the middle. |
Room 8 |
Grab the Gray Chest then exit through the door. |
Room 9 |
Stand by the door and lure the Bat close before killing it to avoid the Wall Fireballs that intersect in the room and the Saw Plant’s blades. Hug the corner closest to the room with one Saw Plant and three Bats, and run through when there’s an opening, ignoring the Bats at first. |
Room 10 |
Cross over the massive Spike Panel by running diagonally to the single safe tiles dotted throughout, then exit through the door. |
Room 11 |
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Room 12 |
Grab the Ancient Book off the ground, then you’ll need to go to the left and right. Wait for the Wall Spike Panels to start popping up, then follow them down and around each path until you reach the switches and flip them. Return to the entrance and then leave the room. |
Room 13 |
Hit the switch closest to the entrance, then go forward into the room with three Fire-breathing Statues blocking a Blue Chest. Run around them and hit the switch to progress. Go back to the entrance and run through the now open doorway to another room with three Fire-breathing Statues. Stand on the bottom side of the one facing up and rotate it, so its flame faces to the left. |
Room 14 |
Go around down the one-tile-wide hallway to the right, and wait at the edge of the room. Lure the Bat over and kill it, then run to the other side and down to the corner after the Wall Fireballs shoot. Break the barrels then wait for them to shoot again before running and hitting the switch. Return to the entrance and go up the other hallway to where the Rolling Saws are. |
Room 15 |
Let the Moving Cube go back down the hall, then run behind it after all four sets of Wall Fireballs have shot. Hug the Moving Cube first, then let it get ahead of you, then run to either the left or right and go around it between the next round of Wall Fireball shots. |
Room 16 |
Grab Magma Tablet C off the ground, then open the Orange Chest for a Luma Egg and regular loot before leaving. |
When you've got all three tablets, return to the Ancient Jungle Temple just northwest of the landing point, and use them to open the door. Head down to the very bottom of the room, and you'll find the Ancient Ember Key on the ground alongside two Purple Chests.
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