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Random String Generator Consistency Issue
Problem Statement:
A random string generator is exhibiting unexpected behavior, producing identical four-character strings upon multiple invocations. The desired functionality is to generate two distinct random strings.
Code Snippet:
private string RandomString(int size) { StringBuilder builder = new StringBuilder(); Random random = new Random(); char ch; for (int i = 0; i < size; i++) { ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); builder.Append(ch); } return builder.ToString(); }
Resolution:
The inconsistency arises from creating a new instance of the Random class within the RandomString method. This results in the same seed value being used for each invocation, generating identical sequences.
Solution:
To ensure true randomness, move the instantiation of the Random class to a static field:
private static Random random = new Random((int)DateTime.Now.Ticks);
This ensures that a single instance of the random number generator is utilized throughout the program's lifetime. The DateTime.Now.Ticks value serves as a unique seed, guaranteeing that each subsequent call to RandomString produces a unique random string.
Modified Code:
private static Random random = new Random((int)DateTime.Now.Ticks); private string RandomString(int size) { StringBuilder builder = new StringBuilder(); char ch; for (int i = 0; i < size; i++) { ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); builder.Append(ch); } return builder.ToString(); }
By implementing this change, the generator will now produce two distinct random strings:
// get 1st random string string Rand1 = RandomString(4); // get 2nd random string string Rand2 = RandomString(4); // creat full rand string string docNum = Rand1 + "-" + Rand2;
Output:
UNTE-FWNU
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