C# Object Pooling Pattern: A Comprehensive Implementation
Object pooling is a technique for optimizing the usage of expensive or limited resources by keeping a pool of pre-created objects ready to be reused. This implementation is fully thread-safe and offers flexibility for various usage scenarios.
Resource Loading and Retrieval:
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Loading Modes: Supports eager, lazy, and lazy expanding loading strategies.
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Access Modes: Includes FIFO (First-In, First-Out), LIFO (Last-In, First-Out), and Circular access patterns for efficient retrieval of objects.
Pool Management:
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Acquire and Release Methods: Provides simple and efficient methods for acquiring and releasing pooled objects.
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Semaphore Control: Utilizes a semaphore to enforce the maximum pool size and ensure concurrency.
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Cleanup Mechanism: Automatically disposes of pooled objects upon disposal of the pool, handling IDisposable objects effectively.
Smart Pooled Objects:
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PooledFoo Class: Demonstrates how to create a "smart" pooled object that integrates with the pool for automatic release.
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No Dependence on Pool Awareness: Users of pooled objects do not need to be aware of the underlying pool mechanism, simplifying code readability and maintainability.
Usage:
- Create a Pool instance with desired parameters.
- Use Acquire() to obtain a pooled IFoo object.
- Wrap the IFoo object in a using block for automatic release.
- The pooledFoo will be released back to the pool when the using block ends or upon pool disposal.
Example:
// Create the pool
Pool<IFoo> pool = new Pool<IFoo>(PoolSize, p => new PooledFoo(p), LoadingMode.Lazy, AccessMode.Circular);
// ...
using (IFoo foo = pool.Acquire())
{
// Use the foo object
}
// foo is automatically released when the using block ends or the pool is disposed.
This implementation provides a comprehensive and customizable object pooling solution for handling limited resources efficiently in threaded applications. It offers flexibility in loading and accessing objects and simplifies the usage by introducing "smart" pooled objects.
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