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Generating Uniformly Distributed Random Integers Efficiently
In the realm of programming, generating random numbers plays a crucial role in various applications. Among these tasks, creating uniformly distributed random integers is a common requirement. Let's explore the limitations of existing approaches and present an optimized solution that meets the specific requirements of speed, uniformity, variable ranges, and seedability.
Limitations of Naive Approaches
A naive approach, utilizing the rand() function, fails to provide true uniformity due to its exclusion of the maximum boundary value. To address this, a second formula was proposed, but experiments revealed a non-uniform distribution.
An Optimal Solution: Leveraging C Standard Library
Fortunately, the C standard library offers a comprehensive solution for generating unbiased random numbers: the
The following C code snippet demonstrates the implementation:
#include <random> std::random_device rd; // Random device for seed initialization std::mt19937 rng(rd()); // Random-number engine using Mersenne-Twister std::uniform_int_distribution<int> uni(min,max); // Distribution class for uniform integers auto random_integer = uni(rng);
This approach offers significant advantages:
By leveraging the C standard library, you can effortlessly generate uniformly distributed random integers efficiently and reliably, eliminating the need for complex formulas or reinventing the wheel.
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