I decided to try using Golang on the PSP and explored several approaches, including porting Clang, using TinyGo, and compiling Golang to JavaScript with GopherJS. Then, I came across a user named aethiopicuschan on the PSP homebrew Discord, who was attempting the same goal using WebAssembly. His example worked on PPSSPP but not on actual hardware.
Anyways, I had to put my project on hold due to upcoming exams. But, a few months later, I found an article where aethiopicuschan successfully compiled Golang to WASM and ran it on the PSP using a WASM interpreter.
His approach used a Wasm interpreter called Wasm3 to run the code, but I knew I could do better. I knew about projects like Wasm2C which convert your Wasm binaries to C.
Excited, I dove deeper into the topic and discovered an article about compiling WebAssembly to portable C code. They used a compiler called w2c2, which I guess is the sequel.
After hours of tinkering with CMake, I managed to create a working example using TinyGo and targeting WASI. I also wrapped a raylib function, InitWindow (the psp has a raylib port by the way), with the goal of porting raylib-go bindings to this WASM-to-C platform. The example successfully binds the C InitWindow function to the compiled WASM code.
As you can see, it looks like any other golang code
package main import "time" import rl "github.com/gen2brain/raylib-go/raylib" func main() { rl.InitWindow(480, 272, "Psp test") for { time.Sleep(time.Millisecond * 16) } }
but in the rl package, we are importing a C function, we give it a function signature as well. Keep it in mind.
package rl //go:wasmimport rl InitWindow func c_InitWindow(width int32, height int32, title string) // InitWindow - Initialize Window and OpenGL Graphics func InitWindow(width int32, height int32, title string) { c_InitWindow(width, height, title) }
lets break this code down step by step.
#define __GLIBC_USE #include <raylib.h> #include <stdio.h> #include <time.h> #include <pspkernel.h> PSP_MODULE_INFO("WasiExample", 0, 1, 0); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER); #include "pspdebug.h" #define printf pspDebugScreenPrintf </pspkernel.h></time.h></stdio.h></raylib.h>
first we import psp libraries, and setup the boiler plate, we also import the raylib port
here we are importing the compiled module app.h
we also import the wasi "runtime" which is provided by w2c2
// // the compiled wasm -> C code #include "app.h" // // wasi runtime #include "w2c2_base.h" #include "wasi.h" extern wasmMemory* e_memory; // the WASM memory. void trap(Trap trap) { fprintf(stderr, "TRAP: %s\n", trapDescription(trap)); abort(); } wasmMemory* wasiMemory(void* instance) { return app_memory((appInstance*)instance); } extern char** environ;
The trap function is boiler plate,
the wasiMemory function is a helper function I made for another helper function
char* getCStringFromMemory(void* memoryptr, U32 offset, U32 length) { wasmMemory* memory = wasiMemory(memoryptr); char* str = (char*)(memory->data + offset); char* result = (char*)malloc( length + 1); // Allocate space for the string + null terminator if (result == NULL) { fprintf(stderr, "Memory allocation failed\n"); return NULL; } // Copy the string from WASI memory to local memory for (U32 i = 0; i void rl__InitWindow( void* memoryptr, U32 width, U32 height, U32 offset, U32 length) { char* title = getCStringFromMemory(memoryptr, offset, length); InitWindow(width, height, title); bool ready = IsWindowReady(); if (ready) { // this will print to the psp screen. printf("Window was created"); } }'; // Null-terminate the string return result; }
all this function does is it takes the memory pointer for a string memory pointer (in wasm we handle strings by passing a memory offset, and the string's length), and returns a C string using the offset and length
this is the C function we call from our golang code, I had to define it myself.
int main(int argc, char* argv[]) { pspDebugScreenInit(); appInstance i; appInstantiate(&i, NULL); if (!wasiInit(argc, argv, environ)) { fprintf(stderr, "failed to initialize WASI\n"); return 1; } app__start(&i); appFreeInstance(&i); return 0; }
we are reading the args passed by the transpiled wasm, and passing them on to raylib.
this is some more boilerplate, all we're doing is running the main function of the golang code, which is exported as app_start()
it works!
This is a screenshot of a psp ?emulator?.
but it also works on original hardware.
Leave any questions in the comment section!
The above is the detailed content of Golang on PSP (and other languages). For more information, please follow other related articles on the PHP Chinese website!

Golang is suitable for rapid development and concurrent programming, while C is more suitable for projects that require extreme performance and underlying control. 1) Golang's concurrency model simplifies concurrency programming through goroutine and channel. 2) C's template programming provides generic code and performance optimization. 3) Golang's garbage collection is convenient but may affect performance. C's memory management is complex but the control is fine.

Goimpactsdevelopmentpositivelythroughspeed,efficiency,andsimplicity.1)Speed:Gocompilesquicklyandrunsefficiently,idealforlargeprojects.2)Efficiency:Itscomprehensivestandardlibraryreducesexternaldependencies,enhancingdevelopmentefficiency.3)Simplicity:

C is more suitable for scenarios where direct control of hardware resources and high performance optimization is required, while Golang is more suitable for scenarios where rapid development and high concurrency processing are required. 1.C's advantage lies in its close to hardware characteristics and high optimization capabilities, which are suitable for high-performance needs such as game development. 2.Golang's advantage lies in its concise syntax and natural concurrency support, which is suitable for high concurrency service development.

Golang excels in practical applications and is known for its simplicity, efficiency and concurrency. 1) Concurrent programming is implemented through Goroutines and Channels, 2) Flexible code is written using interfaces and polymorphisms, 3) Simplify network programming with net/http packages, 4) Build efficient concurrent crawlers, 5) Debugging and optimizing through tools and best practices.

The core features of Go include garbage collection, static linking and concurrency support. 1. The concurrency model of Go language realizes efficient concurrent programming through goroutine and channel. 2. Interfaces and polymorphisms are implemented through interface methods, so that different types can be processed in a unified manner. 3. The basic usage demonstrates the efficiency of function definition and call. 4. In advanced usage, slices provide powerful functions of dynamic resizing. 5. Common errors such as race conditions can be detected and resolved through getest-race. 6. Performance optimization Reuse objects through sync.Pool to reduce garbage collection pressure.

Go language performs well in building efficient and scalable systems. Its advantages include: 1. High performance: compiled into machine code, fast running speed; 2. Concurrent programming: simplify multitasking through goroutines and channels; 3. Simplicity: concise syntax, reducing learning and maintenance costs; 4. Cross-platform: supports cross-platform compilation, easy deployment.

Confused about the sorting of SQL query results. In the process of learning SQL, you often encounter some confusing problems. Recently, the author is reading "MICK-SQL Basics"...

The relationship between technology stack convergence and technology selection In software development, the selection and management of technology stacks are a very critical issue. Recently, some readers have proposed...


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Zend Studio 13.0.1
Powerful PHP integrated development environment

DVWA
Damn Vulnerable Web App (DVWA) is a PHP/MySQL web application that is very vulnerable. Its main goals are to be an aid for security professionals to test their skills and tools in a legal environment, to help web developers better understand the process of securing web applications, and to help teachers/students teach/learn in a classroom environment Web application security. The goal of DVWA is to practice some of the most common web vulnerabilities through a simple and straightforward interface, with varying degrees of difficulty. Please note that this software

EditPlus Chinese cracked version
Small size, syntax highlighting, does not support code prompt function

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Safe Exam Browser
Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.