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Using a DLL compiled from C code within C# code can be straightforward using P/Invoke. However, challenges arise when the DLL defines functions within classes, particularly when these functions access non-static private member variables. In such cases, creating an instance of the class is necessary, presenting a significant obstacle.
To overcome this hurdle, it is essential to understand that direct access to C classes from C# code is not feasible. Instead, an indirect approach using P/Invoke is required. The approach entails associating non-member functions with each member function in the C class, with the non-member functions invoking the corresponding member functions.
For instance, consider a C class Foo with a member function Bar. Associated non-member functions can be defined as follows:
class Foo { public: int Bar(); }; extern "C" Foo* Foo_Create() { return new Foo(); } extern "C" int Foo_Bar(Foo* pFoo) { return pFoo->Bar(); } extern "C" void Foo_Delete(Foo* pFoo) { delete pFoo; }
These non-member functions can then be imported into C# code using P/Invoke:
[DllImport("Foo.dll")] public static extern IntPtr Foo_Create(); [DllImport("Foo.dll")] public static extern int Foo_Bar(IntPtr value); [DllImport("Foo.dll")] public static extern void Foo_Delete(IntPtr value);
While this approach involves handling an awkward IntPtr variable, creating a C# wrapper class around this pointer can greatly improve usability.
Although it may not be possible to directly use C classes in C# code, the indirect P/Invoke approach enables access to their functionality. Even if the C code is not under your control, creating a wrapper DLL can provide the necessary abstraction for seamless integration with C# code.
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