Rate limiting is a critical concept in web development and API design. It ensures that users or systems can only make a limited number of requests to a server within a specific time frame. In this blog post, we’ll explore what rate limiting is, why it’s essential, and how to implement a simple rate limiter in Go.
What Is Rate Limiting?
Imagine a theme park with a roller coaster ride that can only accommodate 10 people every 10 minutes. If more than 10 people try to get on within that timeframe, they’ll have to wait. This analogy mirrors the principle of rate limiting in software systems.
In technical terms, rate limiting restricts the number of requests a client (e.g., a user, device, or IP address) can send to a server within a predefined period. It helps:
- Prevent abuse and ensure fair usage of resources.
- Protect servers from being overwhelmed by excessive traffic.
- Avoid costly overuse of third-party APIs or services.
For example, an API might allow 100 requests per minute per user. If a user exceeds this limit, the server denies further requests until the limit resets.
How Does Rate Limiting Work?
One common way to implement rate limiting is through the token bucket algorithm. Here’s how it works:
- A bucket starts with a fixed number of tokens (e.g., 10).
- Each request removes one token from the bucket.
- If the bucket has no tokens left, the request is denied.
- Tokens are replenished at a steady rate (e.g., 1 token every second) until the bucket is full.
Building a Simple Rate Limiter in Go
Let’s dive into building a rate limiter in Go that limits each client to 3 requests per minute.
Step 1: Define the Rate Limiter Structure
We’ll use the sync.Mutex to ensure thread safety and store information like the number of tokens, the maximum capacity, and the refill rate.
package main import ( "sync" "time" ) type RateLimiter struct { tokens float64 // Current number of tokens maxTokens float64 // Maximum tokens allowed refillRate float64 // Tokens added per second lastRefillTime time.Time // Last time tokens were refilled mutex sync.Mutex } func NewRateLimiter(maxTokens, refillRate float64) *RateLimiter { return &RateLimiter{ tokens: maxTokens, maxTokens: maxTokens, refillRate: refillRate, lastRefillTime: time.Now(), } }
Step 2: Implement Token Refill Logic
Tokens should be replenished periodically based on the elapsed time since the last refill.
func (r *RateLimiter) refillTokens() { now := time.Now() duration := now.Sub(r.lastRefillTime).Seconds() tokensToAdd := duration * r.refillRate r.tokens += tokensToAdd if r.tokens > r.maxTokens { r.tokens = r.maxTokens } r.lastRefillTime = now }
Step 3: Check If a Request Is Allowed
The Allow method will determine if a request can proceed based on the available tokens.
func (r *RateLimiter) Allow() bool { r.mutex.Lock() defer r.mutex.Unlock() r.refillTokens() if r.tokens >= 1 { r.tokens-- return true } return false }
Step 4: Apply Rate Limiting Per IP
To limit requests per client, we’ll create a map of IP addresses to their respective rate limiters.
type IPRateLimiter struct { limiters map[string]*RateLimiter mutex sync.Mutex } func NewIPRateLimiter() *IPRateLimiter { return &IPRateLimiter{ limiters: make(map[string]*RateLimiter), } } func (i *IPRateLimiter) GetLimiter(ip string) *RateLimiter { i.mutex.Lock() defer i.mutex.Unlock() limiter, exists := i.limiters[ip] if !exists { // Allow 3 requests per minute limiter = NewRateLimiter(3, 0.05) i.limiters[ip] = limiter } return limiter }
Step 5: Create Middleware for Rate Limiting
Finally, we’ll create an HTTP middleware that enforces the rate limit for each client.
package main import ( "sync" "time" ) type RateLimiter struct { tokens float64 // Current number of tokens maxTokens float64 // Maximum tokens allowed refillRate float64 // Tokens added per second lastRefillTime time.Time // Last time tokens were refilled mutex sync.Mutex } func NewRateLimiter(maxTokens, refillRate float64) *RateLimiter { return &RateLimiter{ tokens: maxTokens, maxTokens: maxTokens, refillRate: refillRate, lastRefillTime: time.Now(), } }
Step 6: Set Up the Server
Here’s how to hook it all together and test the rate limiter.
func (r *RateLimiter) refillTokens() { now := time.Now() duration := now.Sub(r.lastRefillTime).Seconds() tokensToAdd := duration * r.refillRate r.tokens += tokensToAdd if r.tokens > r.maxTokens { r.tokens = r.maxTokens } r.lastRefillTime = now }
Testing the Rate Limiter
Start the server and test it using curl or your browser:
func (r *RateLimiter) Allow() bool { r.mutex.Lock() defer r.mutex.Unlock() r.refillTokens() if r.tokens >= 1 { r.tokens-- return true } return false }
- Send 3 requests quickly: All should succeed.
- Send a 4th request within the same minute: You should see Rate Limit Exceeded message.
- Wait for 20 seconds and try again: The bucket refills, and requests should succeed.
Source Code
GitHub Repo
The above is the detailed content of Rate Limiting for Beginners: What It Is and How to Build One in Go. For more information, please follow other related articles on the PHP Chinese website!

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