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After playing Strinova for a little while, you'll quickly realize that the game is quite fast-paced since you have to make decisions on the fly. Regardless of whether you're defending or attacking, you might have to quickly switch sites depending on where the enemies are and what your team decides to do.
This makes it a little difficult to play a character like Audrey, who relies on staying in one location for a long time. However, if played correctly, this character can single-handedly make the opponents lose a round.
Audrey's main weapon is quite a highlight in the game as it not only has the most bullets, but also provides her a shield when you ADS. Of course, to balance these buffs, she deals less damage even at close range and you'll have to track enemies for a long time while avoiding their bullets in these battles.
However, the main idea with Audrey is to never take close-range fights like these. Instead, you can use her abilities to suppress enemies easily:
Guns Blazing |
This ability lets Audrey enter a turret state where she's unable to move while increasing her firing rate and removing the RECOIL of her weapon. You also get infinite ammo until your gun overheats too much, disabling it for a few seconds. |
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Royal Shield |
As mentioned above, Audrey can generate a shield while aiming down sights or in turret mode, with the latter shield being tankier. |
Bombardment |
When this ability is ready, you can enter turret mode with Audrey and launch six grenades. These blow up on impact and leave a flaming field at their location for a few moments. |
While Audrey might have one of the strongest guns in the game, she's still one of the few characters that need as much help as possible to become viable. This help starts with choosing the right secondary weapon for her, with Stinger or Ninjato being the best choice due to the inefficiency of her main weapon at short range.
These weapons will let you easily defeat close enemies as long as you can avoid a bit of their spray. As for tactical items, Interceptor is likely the most useful item for Audrey as this prevents other tactical items from entering its radius, which lets her stay in a chokepoint for much longer.
If you don't have an interceptor, the enemies will force you to move by throwing a grenade or a flashbang at you.
You can use Tattletale as your second item and place it on the flank so that you don't get shot from behind while in turret mode. Moreover, Audrey's Field Mobility awaken ability is her best one, and it's the one you should choose in most cases while upgrading her string energy network.
If you choose the Auto Turret one, you'll have to lose your main gun and use the secondary weapon while it's in automatic mode. Finally, here are some of the most important upgrades for her in this network:
Apart from the help you can get from the utilities mentioned above, here are a few other tips that'll let you have a seamless experience with Audrey:
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