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Object Memory Overhead in .NET
When dealing with objects in the .NET framework, it's essential to understand the memory requirements associated with them. Beyond the storage space for an object's properties and fields, there is an additional per-object overhead incurred by the internal workings of .NET.
This overhead incorporates the memory required for elements like object headers, which contain information such as the object's type, allocation size, and references to the garbage collector. Determining the precise memory overhead depends on the specific .NET implementation.
Overheads in Different Implementations
For Microsoft .NET CLR v4:
Minimum Object Sizes
While the overhead varies depending on the implementation, there are minimum sizes below which objects cannot go. These sizes are:
Despite the technical overhead of 8 or 16 bytes, objects can store 4 or 8 bytes of actual data before additional memory is allocated. This effectively provides a "free" buffer of space for small data members.
For a deeper dive into the specifics of object memory allocation in .NET, refer to the blog post "Of memory and strings."
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