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If you take the time to help Uncle Sunan in Indiana Jones And The Great Circle, he'll reward you with stories and legends from around Sukhothai. One of these is the tale of a golden fishhook, lost in a cave to the northwest. By now, you probably expect that recovering the treasure won't be easy, but the challenge is very different for this Fieldwork mission.
✕ Remove AdsFinding the hook requires going on a vision-quest of sorts, one that will test your memory as well as your puzzle-solving skills. If you're truly Lost In The Past, this guide will bring you back to the present.
Lost In The Past becomes available after you finish The Kid Who Vanished. When you tell Uncle Sunan that Aran is safe, he'll invite you to hear a story; talk to him
to see a cutscene where he tells Indy about the golden fishhook.The cave where the hook is hidden is at Wat Sa Si, to the northwest of the village. Instead of pulling up to the main dock on the south side of the island, go to the northeastern side to find a secondary pier. From there, you can use the whip
to climb over a wall to the rear of the enemy camp guarding the ruins.Going over the wall also drops you near a radio frequency card
if you haven't already collected them all.<script> googletag.cmd.push(function() { googletag.display('adsninja-ad-unit-1707942439796-6115d5692e6734'); }); </script>✕ Remove AdsAfter you're in the camp, turn right and carefully make your way to the stone wall at the edge. There's a very small hole at the bottom that you can crawl through, with no enemies on the other side. Once you're through, enter the temple ruins
ahead.Take the note on the crate to the left of the entrance, then go down the stairs. Use one of the sledgehammers nearby to smash the bricked-up doorway at the back of the room, revealing the secret Nephilim shrine. On your way through, take a picture of the giant skeleton
on your right.Squeeze through the tight passage at the end of the corridor to reach the Prayer Wheel chamber. Start by taking the passage on the right to find an Ancient Relic, then climb back down and touch the Prayer Wheel
to be transported back to Marshall College.This version of the college is an endless loop; keep following the hallway counter-clockwise until you get back to your office door. Go inside and talk to Marcus, who will give you the Message From The Past. Note the order of the objects in the photo, then go back into the hallway.
✕ Remove AdsFollow the corridor counter-clockwise again until the
lecture hall door opens on your right.
Item |
Starting Position |
Correct Spot On Desk |
---|---|---|
Marion's Medallion | Corner of the desk. | Right |
Golden Idol | Across from the desk. | Center |
Cat Mummy | By the window. | Left |
<script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT2'); }); </script>Item<script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT3'); }); </script> | <script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT4'); }); </script>Starting Position<script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT5'); }); </script> | <script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT6'); }); </script>Correct Spot On Desk<script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT7'); }); </script> |
---|---|---|
Marion's Medallion | Corner of the desk. | Right |
Golden Idol | Across from the desk. | Center |
Cat Mummy | By the window. | Left |
When all three objects are correctly placed, the blackboard behind the desk will change to show the Adamic word "Heh-zam-eesh." Take a picture of it, and Marcus will move out of the doorway, letting you leave the room.
Back in the hallway, keep goiong counter-clockwise. Talk to Nawal each time she appears; after the third time, the door to the Infirmary will open. Inside, answer the telephone, then collect the paper on the desk with the Adamic "Gira'ahn-matu," then leave the room.
✕ Remove Ads noteOutside, you'll now be traveling clockwise through the halls. Go until you reach a dead-end, then turn around. When you turn the corner, you'll see a pedestal with a note telling you to find Room 11. Follow the corridor, talking to Marcus and reading<script> googletag.cmd.push(function() { googletag.display('adsninja-ad-unit-1707942439796-6115d5692e6734'); }); </script>s as they appear, until the door to the storeroom opens, revealing the Sacred Wounds puzzle from the Vatican.
Take the wine bottle next to Antonio and pour it into the basin in front of the fresco. The solution to the puzzle is the same as it was when you solved it before; set the levers to 2 for each hand, 3 for the chest and the foot on your left, and 4 for the foot on your right.
Go inside the room behind the mural and take the Journal. Doing so will turn the room upside-down; follow the path back out and speak to Marcus once you're in the hallway again.
Traveling clockwise from Marcus will take you to a pedestal with a bronze X on it. Take it and keep moving. You'll need to climb over doorjambs now that you're on the ceiling.
✕ Remove AdsWhen you reach a pedestal with a V on it, climb over the branches ahead of you. Immediately to your right is a doorplate with an I. Place the X on the plate to form the Roman numeral XI, or 11. Now that the room is number eleven, the door will open and you can go in. Take a picture of the "Heh'k-dashu" glyph
on the blackboard, then go back out the door.When you step outside of Room 11, you'll find your hat on a pedestal. Taking it will spawn the Guardian Giant from Gizeh. You can't fight or avoid him; your only option is to turn around and sprint down the corridor where Room 11 was
until the dream ends.If the Giant catches you, you'll start over from picking up your hat, but there are no other consequences.
Back in the Prayer Wheel Shrine, you can now rotate the wheels to match the glyphs that you saw in the dream. All you need to do is
turn each wheel until Indy says the Adamic word<script> googletag.cmd.push(function() { googletag.display('adsninja-ad-unit-1707942439796-6115d5692e6734'); }); </script>. From the starting positions, the fastest way to get the correct combination is:<script> googletag.cmd.push(function() { googletag.display('CCR-REPEAT2'); }); </script>Once the wheels are positioned, the monument will recede into the ground, allowing you to take the Golden Fishhook from on top of it. Leave the way you came and return to the village. Giving the hook to Uncle Sunan will reward you with a very useful 800 Adventure Points.
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