Home >Backend Development >Golang >How Does Go\'s Map Implementation Achieve Constant Average Key Search Time?
In the renowned "The Go Programming Language" text, it is stated that a map's key retrieval operation involves a constant average number of key comparisons, regardless of the size of its hash table. This sparks curiosity about the underlying implementation and the specific search algorithms employed.
The implementation of Go maps leverages hash tables. Hashing, a widely discussed topic, is essentially a method of organizing data into an array of buckets based on the key's hash value. In Go, each bucket accommodates up to eight key-value pairs, and the least significant bits of the hash are utilized to locate the appropriate bucket.
However, it is crucial to emphasize that Go maps implement chaining, which seamlessly manages situations where more than eight keys hash to the same bucket. When this occurs, additional buckets are employed to link to the overflowing keys.
To illustrate, consider a map with 2,000 keys. The average number of comparisons to locate a specific key is not necessarily 1,000. The Go map's implementation employs a sophisticated combination of hashing and chaining, which eliminates the need for exhaustive linear searches.
Furthermore, the Go source code, publicly accessible on GitHub, offers valuable insights into the map implementation. The code's clarity and documentation make it relatively straightforward to delve deeper into its inner workings.
By examining the source file for hashmap, we uncover an intriguing aspect of Go's map implementation: the preservation of iterator validity during map resizing. This technique ensures that iterators maintain their functionality even when the map's underlying structure undergoes changes.
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