Home >Mobile Game Tutorial >Mobile Game Guide >Dragon Ball: Sparking Zero - Goku (GT) Character Guide
The GT era Goku brings the charm and power of his adventurous self to Dragon Ball: Sparking Zero, offering a dynamic playstyle with multiple iconic transformations. Starting as a child, this Goku relies on his classic techniques and agility, but his transformations into Super Saiyan, Super Saiyan 3, and the formidable Super Saiyan 4 elevate his strength to new heights.
Each transformation enhances his abilities, giving players the flexibility to adapt to any battle scenario. In this guide, we’ll break down Goku’s moveset, transformations, and strategies to help you unleash his full potential and dominate your opponents.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Solar Flare | R2/RT Up on the D-Pad | 2 Skill Count | Blind opponent. |
Afterimage Strike | R2/RT Left on the D-Pad | 3 Skill Count | Dodge all attacks except for Ki blasts. |
Kamehameha | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of damage when fully charged up. |
Dragon Fist | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does nearly a bar of damage. |
Spirit Bomb | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Unblockable Beam Ultimate that does a bar and a half of damage. |
When picking the GT version of Goku, most players would go straight for his Super Saiyan 4 version, but there are a few benefits of using the base state. For starters, it only costs five DP, making it ideal for DP Battle mode, where you can transform into the highest damaging version later.
Still, while not the most damaging, this small Goku has a few tricks up his sleeve, like Solar Flare to set combos up and Afterimage Strike to negate your opponent’s aggression. The rest of his kit is fairly standard, but his Ultimate move is unblockable, something ideal for enemies that rely on blocking too much.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Wild Sense | R2/RT Up on the D-Pad | 2 Skill Count | Dodge the next melee attack and counter it. |
Full Power | R2/RT Left on the D-Pad | 4 Skill Count | Enter Sparking Mode. |
Super Kamehameha | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does over a bar of damage when fully charged up. |
Full-Power Energy Blast Volley | R2/RT Triangle/Y | 3 Ki Bars | Fire several projectiles that can deal up to a bar of damage. |
Super Explosive Wave | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Huge area-of-effect explosive wave that deals two bars of damage. |
Like the many versions of Super Saiyan Goku before him, the GT version of the character comes with Wild Sense, a defensive downgrade compared to its base version. The real interesting feature is Full Power, a way to enter Sparking Mode instantly, although it costs four Skill Count to do so.
Entering Sparking Mode still has its uses, however, since you can take advantage of this being one of the least used Gokus. Enemies that rush you often will likely be caught off guard by Super Explosive Wave, since Goku tends to have a Rush or a Blast super as the final move.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Saiyan Spirit | R2/RT Up on the D-Pad | 2 Skill Count | Gain Offensive Buffs. |
High-Tension | R2/RT Left on the D-Pad | 2 Skill Count | Gain Offensive Buffs. |
Super Kamehameha | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar and a half of damage when fully charged up. |
Full-Power Energy Blast Volley | R2/RT Triangle/Y | 3 Ki Bars | Fire several projectiles that can deal up to a bar of damage. |
Dragon Fist | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does nearly two bars of damage. |
This used to be the least useful version of GT Goku, mostly due to the skills being only buffs. Now that they only cost two Skill Counts though, you can play as a constantly buffed-up Goku, particularly thanks to the fact that you can stack both effects up.
Beyond that, the moveset is similar to many other Gokus with the power to match them. The Ultimate move, Dragon Fist, does not work on giant characters (this is true for Super Saiyan 4 as well), so you’re better off using your regular Blast moves against them.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Instant Transmission | R2/RT Up on the D-Pad | 2 Skill Count | Teleport behind your opponent. |
All I Need Is 5 Seconds! | R2/RT Left on the D-Pad | 2 Skill Count | Gain Offensive Buffs. |
x10 Kamehameha | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of damage. |
Meteor Crash | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Dragon Fist | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does two bars of damage. |
The final form of Goku comes with an interesting package in the form of its skills. The smaller versions of the character lacked the iconic Instant Transmission, something useful to get the drop on your opponent whenever they are far away or launching an attack.
The self-buffing skill ‘All I Need Is 5 Seconds!’ used to be a bit of an afterthought since it gave fairly regular buffs for a very short (literally five seconds) duration. Now, while the duration is the same, the buffs are the highest we’ve seen in the game so far, allowing you to actually finish your opponent off in the allotted time.
The above is the detailed content of Dragon Ball: Sparking Zero - Goku (GT) Character Guide. For more information, please follow other related articles on the PHP Chinese website!