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Overlapping Rectangles: A Comprehensive Analysis
Determining whether two rectangles overlap in a two-dimensional plane is a fundamental problem in computer graphics and computational geometry. In this article, we will explore an efficient algorithm to solve this problem.
Conditions for Overlap
Two rectangles, A and B, overlap if and only if four conditions are met:
Algorithm
Based on these conditions, we can construct an algorithm to check for overlap:
def check_overlap(RectA, RectB): return RectA.Left < RectB.Right and \ RectA.Right > RectB.Left and \ RectA.Top > RectB.Bottom and \ RectA.Bottom < RectB.Top
Implementation
In your C code, you can implement this algorithm as follows:
#includeclass Rectangle { public: int left, right, top, bottom; }; bool check_overlap(Rectangle rect1, Rectangle rect2) { return rect1.left < rect2.right && \ rect1.right > rect2.left && \ rect1.top > rect2.bottom && \ rect1.bottom < rect2.top ; } int main() { Rectangle rect1, rect2; std::cout << "Enter the coordinates of Rectangle 1 (left, right, top, bottom): "; std::cin >> rect1.left >> rect1.right >> rect1.top >> rect1.bottom; std::cout << "Enter the coordinates of Rectangle 2 (left, right, top, bottom): "; std::cin >> rect2.left >> rect2.right >> rect2.top >> rect2.bottom; if (check_overlap(rect1, rect2)) { std::cout << "The rectangles overlap." << std::endl; } else { std::cout << "The rectangles do not overlap." << std::endl; } return 0; } This implementation prompts the user for the coordinates of two rectangles and checks for overlap based on the aforementioned conditions.
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