Home >Java >javaTutorial >How Can I Implement Socket Networking in a Java Swing Applet?
Networking with Sockets in a Java Swing Applet
Socket communication allows data exchange between devices over a network. In this context, let's delve into implementing a server-client model using Java Swing and GUI. The goal is to create a socket connection between the server and client, allowing them to pass strings and perform specific actions based on the received string.
To establish the socket connection, we'll create a server using ServerSocket and a client using Socket. The client sends strings to the server, and the server responds by printing the received strings.
Sample Code
The following code provides a simple example of using sockets in a Java Swing applet:
import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import javax.swing.*; import javax.swing.text.DefaultCaret; public class SwingSocketApplet implements ActionListener { private JFrame frame; private JTextField textField; private JTextArea textArea; private JButton sendButton; private Socket clientSocket; private PrintWriter out; public static void main(String[] args) { SwingSocketApplet applet = new SwingSocketApplet(); applet.start(); } public void start() { // Create a JFrame for GUI frame = new JFrame();
The above is the detailed content of How Can I Implement Socket Networking in a Java Swing Applet?. For more information, please follow other related articles on the PHP Chinese website!