Avoiding Function Call Overhead with Base Pointer Register in C Inline Assembly
To utilize the base pointer register (%rbp) within C inline assembly, follow this corrected code snippet:
void Foo(int &x) {
int tmp;
long tmplong;
asm volatile(
"lea -16 + %[mem1], %%rbp\n\t"
"imul , %%rbp, %q[reg1]\n\t" // Register allocated to tmplong
"add %k[reg1], %k[reg1]\n\t" // Register allocated to tmp
"movl , %[mem1]\n\t" // Store value in memory pointed to by tmp
: [mem1] "=&m"(tmp), [reg1] "=r"(tmplong)
:
: "%rbp"
);
x = 5;
}
Explanation:
- Instead of modifying the red zone below %RSP, we use a local variable tmp as a buffer for inline ASM.
- Scratch memory is provided in the red zone, accessed through %[mem1], and references %rbp (base pointer register) to calculate the correct address.
- The "=m" constraint (memory operand) ensures the compiler saves tmp to the memory pointed to by %[mem1].
- Registers are allocated by the compiler for %[reg1].
- The ": %rbp" clobber list informs the compiler that %rbp is modified inside the inline assembly, enabling its restoration.
Additional Notes:
- Keep inline assembly simple, primarily for instructions that the compiler cannot emit. Use constraints instead of explicit mov instructions.
- Prefer writing entire functions in assembly than using inline assembly for function prologues and epilogues.
- Consider using other inline assembly resources such as the inline-assembly tag wiki and the GNU C Manual.
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