search
HomeMobile Game TutorialMobile Game GuidePokemon TCG: Type Weaknesses And Resistances Guide

On the outside looking in, the Pokemon TCG might seem like a game of elementary skill, where the more HP and attack power someone's card has, the likelier they are to win the game. And while powerful Pokemon do factor into the equation, even the mightiest of them can be brought to their knees with the proper understanding of type-based weaknesses and resistances.

Pokemon TCG: Type Weaknesses And Resistances Guide

There are presently ten elemental 'types' of Pokemon in the TCG. But fans of the Pokemon video games will know there are 19. Why are there fewer types in the card game? What are the most common weaknesses and resistances per type? And what are some common deviations to watch out for? Let's dive in.

The Basics

Pokemon TCG: Type Weaknesses And Resistances Guide

At the dawn of the Pokemon TCG — late 1996 in Japan, early 1999 abroad — weaknesses and resistances were fairly simple to predict. That's what makes this era so great at providing an overview of the system.

Most Pokemon have a weakness and/or resistance. There are exceptions to this rule, but for the purposes of our explanation, we'll write those off (if a card has neither a weakness nor a resistance, it's not exactly good for explaining the concept!).

Take Fire-type cards. This includes everyone's favorite old-school beast, the original Charizard. Most commonly, they are weak to Water. In Charizard's case, he's also resistant to Fighting. When a Pokemon is weak to a type, all attacks from that type will hit for double damage.

A common (and understandable) supposition, then, is that when a Pokemon is resistant, attacks do half-damage. This isn't quite correct; instead, it's 30 less damage.

What if you read that, and then you look at your stack of old Pokemon cards, and most say '-20' rather than '-30'? Don't worry, they aren't flukes. For a fair duration of the TCG's lifespan, resistance was reduced from its initial '-30' to '-20'. In recent years, it's returned to 30.

Let's put this into practice, then, with our old, trusty Charizard. Let's say the original Dugtrio card shows up with four Fighting-type Energy cards attached so that it can use Earthquake. Normally, Earthquake hits for 70 damage. But because Charizard is resistant, it only hits for 40. Since Charizard starts with 120 HP, it's down to 80, which really isn't so bad.

But along comes Poliwrath. Poliwrath's best attack ordinarily hits for 40 damage. Charizard takes twice as much damage from Water-types like Poliwrath, however. That 40 becomes 80, which knocks our boy out fair and square.

If you're playing Pokemon Trading Card Game Pocket, this guide won't be terribly useful for you, as many of the game's rules have changed to accommodate the 20-card deck format. But quickly, we'll note that attacking a weakness adds 20 damage rather than doubling, and resistances don't exist.

Every Type's Weaknesses And Resistances

Pokemon TCG: Type Weaknesses And Resistances Guide

But let's leave poor Charizard out of this going forward and visualize things more cleanly, with a table indicating common type-based weaknesses and resistances. We cannot emphasize enough, however, that individual cards can have different weaknesses and resistances than the norm.

Furthermore, while we'll attempt to make this clear within the tables as well, very few Pokemon have multiple weaknesses and/or resistances, to the point that you'll virtually never see it today.

Type

Common Weaknesses

Common Resistances

Grass

Fire or Psychic

Water or Fighting

Fire

Water

No common resistances

Water

Lightning or Grass or Metal

No common resistances

Lightning

Fighting

Metal

Fighting

Psychic or Grass or Water

No common resistances

Psychic

Darkness

Fighting

Colorless

Fighting

No common resistances

Darkness

Fighting

No common resistances

Metal

Fire

Grass

Dragon

No common weaknesses

No common resistances

Exceptions Galore

Pokemon TCG: Type Weaknesses And Resistances Guide

Veterans of the Pokemon video games and newcomers to the overarching franchise alike may look at the above chart and come away confused. For starters, why are so many types not commonly resistant to anything?

Why would Grass Pokemon be weak to Psychic? Why would Fighting Pokemon be weak to Grass or Water? There's a lot to unpack.

The most important thing to understand is that, by simplifying the games' 19 types to ten, the makers of the Trading Card Game have effectively batched those eight missing types in with other cards.

The Poison type, for example, does not exist in the card game. Instead, the majority of its representatives are Grass-type or Darkness-type, while some others are spread elsewhere.

In the games, Poison-type Pokemon are weak to Psychic. Thus, a fair few Grass-type Pokemon cards must then deal with Poison's conundrum. Poison has folded over into Grass, and these Grass cards retain the weakness.

Truly, this is the rationale behind a lot of what might not fly straight in our brains on first glance. Water is absolutely not weak to Steel (the games' name for the TCG's Metal type) anyplace else but here in the Pokemon TCG.

Why are some Water-type cards weak to Metal, then? Ice is one of the eight nonexistent types here, and most Ice-type Pokemon predictably fold into Water. Ice actually has a ton of weaknesses in the video games, as players know all too well; for the TCG, it's typically Metal cards that get that boon.

Another type that didn't make it into the TCG is Flying. Flying Pokemon are thus most frequently relegated to Colorless, which is the TCG's unique name for what is called 'Normal' elsewhere.

But many Flying-type Pokemon go someplace else instead of Colorless, and it's usually because they have some defining trait that we tend to think of first and foremost — Articuno is a Water card; Zapdos is a Lightning card; Moltres is a Fire card.

All three of these Pokemons' cards tend to have a resistance to Fighting. Again, this is that slippery part where the Eight missing types are factored into for weaknesses and resistances.

That's why our pal Charizard earlier had a Fighting resistance that made Dugtrio's Earthquake so soft. It's not that Fire types are usually resistant to Fighting; indeed, many lack a resistance. It's that Charizard, in the games, is Fire/Flying.

Pokemon TCG: Type Weaknesses And Resistances Guide

The Exceptions Within The Exceptions

Pokemon TCG: Type Weaknesses And Resistances Guide

It's true that some Pokemon in the TCG don't fit what we've discussed thus far. There are varying reasons for this. For one thing, they may be special versions of a species. (The TCG has been around for so long that most species are represented with several cards from separate sets through the years.)

Galarian Zapdos from the Sword & Shield era's Chiling Reign expansion is a fine example. This particular Zapdos is a unique sort of pal whose type combination in the Sword & Shield video games is Fighting/Flying.

But since the TCG doesn't usually deal with dual-types (it has in the past, sporadically), this is shorthanded. Hence, Galarian Zapdos is weak to Psychic, whereas most Zapdos cards, being Lightning-type rather than Fighting-type in nature, are most certainly not weak to Psychic.

We should briefly touch up on Fairy-type cards, which have intentionally not been mentioned until now. As of Sword & Shield, the Fairy type has suffered the unfortunate distinction of being removed entirely. It's the only type that this has ever happened to, and no doubt, it came after much deliberation on The Pokemon Company's part.

But, of course, removing a type from future expansions doesn't magically destroy all physical copies of preexisting cards. If you're playing without regard to the current official rotation of 'legal' cards, you may encounter Fairy cards, but otherwise, you never will.

And then there are exemptions galore. In a card game as long-running as Pokemon's, you're going to find that some species' representations go entirely against the grain. Those cards are just as worthy of discussion.

Some cards have no weaknesses or resistances whatsoever. Hey, that's fine. Some have a weakness that you'll never find for any other card of that type. Also fair. As you likely know, a lot goes into consideration as to what a Pokemon will be weak to when being ported, as a concept, from the video games (and the anime, manga, and so forth) to cardboard collectible format.

Occasionally, you might run into an old card that has a weakness of, say, 20 damage, rather than double. Or a resistance with a quirk of its own. These, too, are rarities.

"This Seems Too Complicated"

Pokemon TCG: Type Weaknesses And Resistances Guide

If that's how you're feeling, we get it, and we apologize. We've spent so much of this guide talking about exceptions, that it's easy to lose track of the fact that they are, indeed, exceptions. Our table from earlier is accurate more often than not.

And, ultimately, all that matters is that you understand when, where, and why one of your cards takes double damage from one of your opponent's, or vice versa, or why resistance is reducing damage between cards.

In the final telling, that's the important bit. If you can look at one card, say, a Water-type card, and see that it's weak to Lightning-types, and you understand that the Lightning-type Pokemon that attacks your Water card will do twice as much damage? Excellent. Just keep at it from there.

Every Pokemon card has a 'Weaknesses/Resistances' category toward the bottom of the print. Recognize the symbols, looking them up if needed until they all stick in your mind. Soon, you'll be recalling weakness and resistance like a Pokemon Master. (Whatever that is.)

Pokemon TCG: Type Weaknesses And Resistances Guide

The above is the detailed content of Pokemon TCG: Type Weaknesses And Resistances Guide. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Pokemon Go: May Go Pass, ExplainedPokemon Go: May Go Pass, ExplainedMay 01, 2025 am 10:05 AM

Pokemon Go launches a new Go Pass in May! This new feature, similar to the Battle Pass, has been tested in limited quantities in some areas. Complete the task and you can improve your level and win generous rewards! The Go Pass, which returns in May, will be open to players in specific regions for a limited time again. This article will introduce in detail the gameplay, rewards and a new paid upgrade version of Go Pass - Go Pass Deluxe. Go Pass Pass Details The Go Pass Pass is a new feature that Pokemon Go has tested in the past few months, aiming to give players in some regions a first-hand experience and make further adjustments before it is officially launched worldwide. Go Pa Returning in May

Into the Dead: Our Darkest Days - How To EatInto the Dead: Our Darkest Days - How To EatMay 01, 2025 am 10:04 AM

"Into The Dead: Our Darkest Days" Survival Guide: How to Avoid Starving Survivors Survival is not easy in Into The Dead: Our Darkest Days. In addition to hearing-sharp zombies, daily fence attacks and the threat of mental breakdown, ensuring survivors’ food and clothing is also a top priority. Starving survivors can lead to death, and the game ends. This article will explain in detail how to feed survivors and keep them fighting. How to eat First, you can only eat in a shelter and during the day or night. When you go out to search for supplies, your hunger value is hidden and trying to eat is ineffective. Get food Preventing survivors from starving is key to survival

Diablo 4: Belial's Return - All Seasonal ChallengesDiablo 4: Belial's Return - All Seasonal ChallengesMay 01, 2025 am 10:03 AM

Diablo 4's Belial's Return season introduces a revamped battle pass system, replacing Favor with a token-based reward structure earned through gameplay. Seasonal challenges now grant reward caches containing seasonal weapons, Legendary Aspects, Resp

Oblivion Remastered: Best Potion RecipesOblivion Remastered: Best Potion RecipesMay 01, 2025 am 08:04 AM

Oblivion Remastered Alchemy: Top 10 Essential Potions Alchemy is a game-changer in Oblivion Remastered. While optional, neglecting it means hefty potion costs or facing debilitating debuffs. This guide highlights our top 10 most helpful potions, pri

Oblivion Remastered: All Leveled Quest RewardsOblivion Remastered: All Leveled Quest RewardsMay 01, 2025 am 08:03 AM

Oblivion Remastered: A Guide to Level-Scaled Quest Rewards This guide helps you maximize your rewards in Oblivion Remastered by strategically timing certain quests. The game scales the quality of unique quest rewards to your level. This means waiti

Diablo 4: Belial's Return - How The Battle Pass WorksDiablo 4: Belial's Return - How The Battle Pass WorksMay 01, 2025 am 08:02 AM

Diablo 4's new season pass: Detailed explanation of the treasure house system Diablo 4's latest season battle order system has been comprehensively reformed and a new "treasure house" system has been launched. This system replaces the original battle order mode and divides the rewards into independent reward tracks, which is more like a cosmetics store. The original reputation system has also become a reputation token, and the linear war structure has also changed. This article will give a brief overview of how the Treasure Library system works, its differences from the old war order model, and how to obtain reputation tokens to redeem rewards. What is a treasure house? Treasure House is a subcategory of Diablo 4's new battle order structure. Each battle order is now divided into four treasure houses, each representing a reward type category that you can claim throughout the season. In "Beria's

Clair Obscur: Expedition 33 - How To Start New Game PlusClair Obscur: Expedition 33 - How To Start New Game PlusMay 01, 2025 am 06:08 AM

Embark on a second journey in Clair Obscur: Expedition 33 with New Game Plus! This mode offers a fresh challenge after completing the main story, allowing you to tackle the Paintress with a significant advantage. However, this isn't a simple carryov

Pokemon Pocket: 4x Lucario Deck GuidePokemon Pocket: 4x Lucario Deck GuideMay 01, 2025 am 06:07 AM

Lucario, a fan-favorite Pokémon since its Diamond and Pearl debut, boasts multiple appearances in the Pokémon TCG Pocket. While its Space-Time Smackdown variant excels in most Fighting decks, a truly potent strategy involves pairing it with… more Luc

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

SublimeText3 English version

SublimeText3 English version

Recommended: Win version, supports code prompts!

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

SecLists

SecLists

SecLists is the ultimate security tester's companion. It is a collection of various types of lists that are frequently used during security assessments, all in one place. SecLists helps make security testing more efficient and productive by conveniently providing all the lists a security tester might need. List types include usernames, passwords, URLs, fuzzing payloads, sensitive data patterns, web shells, and more. The tester can simply pull this repository onto a new test machine and he will have access to every type of list he needs.

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.