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Introduction
When designing APIs, developers face the choice between using pointers or references to pass arguments and return values. While both mechanisms allow access to objects' data, they exhibit distinct characteristics that influence when each is appropriate.
When to Use References
References are preferred in situations where:
When to Use Pointers
Pointers are necessary when:
Example
In the given code snippet, using a pointer to represent the argument 'n' provides clarity. It explicitly denotes that the function modifies the argument, unlike the reference version, which could potentially be confusing.
void add_one(int& n) { n += 1; } // not clear that 'a' may be modified void add_one(int * const n) { *n += 1; } // 'n' is clearly passed destructively
Performance Considerations
Pointers and references perform similarly in most cases. However, in certain contexts, dereferencing pointers may incur a slight performance overhead compared to accessing references.
Recommendation
Ultimately, the decision between pointers and references depends on the specific requirements of the API. Follow the general guidelines: use references wherever possible, but switch to pointers when necessary. By carefully considering the trade-offs, designers can create APIs that are both clear and efficient.
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