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Serialization in C for Object Transmission
Serializing objects, converting them into byte arrays to be transmitted via sockets, can be a complex task in C . However, leveraging the powerful boost serialization API can simplify this process.
The boost serializer library provides:
Serialization and Deserialization
To serialize an object to a byte array, use the following steps:
#include <boost/archive/binary_oarchive.hpp> #include <fstream> class Object { // ... public: void serialize(boost::archive::binary_oarchive& ar, unsigned int version) { ar & ...; } }; int main() { std::ofstream ofs("output.bin", std::ios::binary); boost::archive::binary_oarchive oa(ofs); Object object; oa << object; }
To deserialize the object:
#include <boost/archive/binary_iarchive.hpp> #include <fstream> class Object { // ... public: void serialize(boost::archive::binary_iarchive& ar, unsigned int version) { ar & ...; } }; int main() { std::ifstream ifs("output.bin", std::ios::binary); boost::archive::binary_iarchive ia(ifs); Object object; ia >> object; }
By embracing the boost serialization API, you can easily implement object serialization and deserialization in C , providing the flexibility to store and transmit data across network sockets.
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