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Keyboard Input in Pygame: Handling Key Presses
In your game, the ship moves continuously when the left or right arrow key is held down, making it challenging to control its movement. Let's explore how to rectify this issue.
Original Problem:
Your code uses pygame.key.get_pressed() to check for keys that are currently held down. However, this approach can lead to over-rapid movement of the ship since multiple events are generated for a single key press while the key is held down.
Solution:
Instead of relying on get_pressed(), consider using events provided by Pygame. Specifically, watch for the KEYDOWN event, which indicates that a key was pressed on the current frame. This allows you to detect when a key is initially pressed and respond accordingly.
events = pygame.event.get() for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: location -= 1 if event.key == pygame.K_RIGHT: location += 1
Supporting Continuous Movement:
If you want the ship to move continuously while a key is held down, you can implement rate limiting. This involves setting a limit on the frequency with which movement can occur.
move_ticker = 0 keys = pygame.key.get_pressed() if keys[K_LEFT]: if move_ticker == 0: move_ticker = 10 location -= 1 if location == -1: location = 0 if keys[K_RIGHT]: if move_ticker == 0: move_ticker = 10 location+=1 if location == 5: location = 4
To keep track of the rate limiting, the move_ticker variable is decremented every frame. It's reset to 10 when a key is pressed, allowing for movement every 10 frames.
if move_ticker > 0: move_ticker -= 1
By adopting these techniques, you can fine-tune the keyboard input handling in your game, allowing for more precise control and smoother movement of your ship.
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