Home >Java >javaTutorial >How to Create a Resizable Swing-Based Chess GUI in Java?

How to Create a Resizable Swing-Based Chess GUI in Java?

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2024-12-20 21:27:10629browse

How to Create a Resizable Swing-Based Chess GUI in Java?

Creating a Robust, Resizable Swing Chess GUI

Swing, a Java library for creating graphical user interfaces (GUIs), offers a powerful framework for building robust and customizable applications. In this article, we'll focus on creating a resizable Swing-based Chess GUI, meeting the following requirements:

  • GUI Layout:

    • Toolbar at the top with buttons for New, Save, Restore, Resign, and a message label.
    • Placeholder for future features on the left side.
    • Chess board with labels for rows and columns.
    • Square-shaped chessboard that fills the available space and maintains its aspect ratio as it resizes.

Technical Approach:

  • GridLayout: A 9x9 GridLayout provides the structure for the chess board, including the first cell for a label without text.
  • 8x8 Button Array: For game logic simplicity, we maintain a separate 8x8 array of buttons for the chessboard squares.
  • Keyboard Functionality: Using buttons for chess board squares enables both keyboard and mouse event handling.
  • Square-Shaped Chess Board: Utilizing a trick involving GridBagLayout and parent component querying, we maintain a square chess board that fits within the available space.
  • Chess Piece Images: We use sprite sheets to represent the chess pieces, providing flexibility in terms of size, style, and color options.

Implementation Details:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import javax.imageio.ImageIO;

public class ChessGUI {

    private final JPanel gui = new JPanel(new BorderLayout(3, 3));
    private JButton[][] chessBoardSquares = new JButton[8][8];
    private Image[][] chessPieceImages = new Image[2][6];
    private JPanel chessBoard;
    private final JLabel message = new JLabel("Chess Champ is ready to play!");
    private static final String COLS = "ABCDEFGH";

    // Chess piece types
    public static final int QUEEN = 0, KING = 1,
            ROOK = 2, KNIGHT = 3, BISHOP = 4, PAWN = 5;
    public static final int[] STARTING_ROW = {
        ROOK, KNIGHT, BISHOP, KING, QUEEN, BISHOP, KNIGHT, ROOK
    };

    // Player colors
    public static final int BLACK = 0, WHITE = 1;

    public ChessGUI() {
        initializeGui();
    }

    public final void initializeGui() {
        createImages();

        // Main GUI layout
        gui.setBorder(new EmptyBorder(5, 5, 5, 5));
        JToolBar tools = new JToolBar();
        tools.setFloatable(false);
        gui.add(tools, BorderLayout.PAGE_START);
        // Toolbar buttons
        Action newGameAction = new AbstractAction("New") {
            @Override
            public void actionPerformed(ActionEvent e) {
                setupNewGame();
            }
        };
        tools.add(newGameAction);
        tools.add(new JButton("Save")); // Implement later
        tools.add(new JButton("Restore")); // Implement later
        tools.addSeparator();
        tools.add(new JButton("Resign")); // Implement later
        tools.addSeparator();
        tools.add(message);

        gui.add(new JLabel("?"), BorderLayout.LINE_START);

        // Chess board layout
        chessBoard = new JPanel(new GridLayout(0, 9)) {
            @Override
            public final Dimension getPreferredSize() {
                Dimension d = super.getPreferredSize();
                Dimension prefSize = null;
                Component c = getParent();
                // Adjust size to fit within parent component
                if (c == null) {
                    prefSize = new Dimension((int) d.getWidth(), (int) d.getHeight());
                } else if (c != null && c.getWidth() > d.getWidth() && c.getHeight() > d.getHeight()) {
                    prefSize = c.getSize();
                } else {
                    prefSize = d;
                }
                int w = (int) prefSize.getWidth();
                int h = (int) prefSize.getHeight();
                // Square shape
                int s = (w > h ? h : w);
                return new Dimension(s, s);
            }
        };
        chessBoard.setBorder(new CompoundBorder(new EmptyBorder(8, 8, 8, 8), new LineBorder(Color.BLACK)));
        chessBoard.setBackground(new Color(204, 119, 34)); // Ochre color
        JPanel boardConstrain = new JPanel(new GridBagLayout());
        boardConstrain.setBackground(new Color(204, 119, 34)); // Ochre color
        boardConstrain.add(chessBoard);
        gui.add(boardConstrain);

        // Chess board squares
        Insets buttonMargin = new Insets(0, 0, 0, 0);
        for (int ii = 0; ii < chessBoardSquares.length; ii++) {
            for (int jj = 0; jj < chessBoardSquares[ii].length; jj++) {
                JButton b = new JButton();
                b.setMargin(buttonMargin);
                ImageIcon icon = new ImageIcon(new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB));
                b.setIcon(icon);
                if ((jj % 2 == 1 && ii % 2 == 1) || (jj % 2 == 0 && ii % 2 == 0)) {
                    b.setBackground(Color.WHITE);
                } else {
                    b.setBackground(Color.BLACK);
                }
                chessBoardSquares[jj][ii] = b;
            }
        }

        // Initial chess board setup
        chessBoard.add(new JLabel(""));

The above is the detailed content of How to Create a Resizable Swing-Based Chess GUI in Java?. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn