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Serialization is the process of translating an object into a stream of bytes that can be stored or transmitted. This is often useful for transmitting objects over a network or persisting objects to storage. In C , there are multiple approaches to serialization, one of the most popular being the Boost Serialization Library.
Boost Serialization provides a powerful and flexible framework for serialization in C . It supports serialization of both individual objects and complex data structures, including pointers and derived classes. To use Boost Serialization, you must first declare the serializable classes. This involves defining a serialize() method that specifies how the object's data should be written and read from a stream.
#include <boost/archive/binary_oarchive.hpp> #include <boost/archive/binary_iarchive.hpp> class gps_position { private: friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & degrees; ar & minutes; ar & seconds; } int degrees; int minutes; float seconds; public: gps_position(){}; gps_position(int d, int m, float s) : degrees(d), minutes(m), seconds(s) {} };
With the class declared, you can now perform serialization and deserialization operations. Serialization involves writing the object's data to a stream of bytes.
std::ofstream ofs("filename.dat", std::ios::binary); // create class instance const gps_position g(35, 59, 24.567f); // save data to archive { boost::archive::binary_oarchive oa(ofs); // write class instance to archive oa << g; // archive and stream closed when destructors are called }
Deserialization is the process of reconstructing an object from a stream of bytes.
std::ifstream ifs("filename.dat", std::ios::binary); // create class instance to store deserialized object gps_position g_deserialized; // read class instance from archive { boost::archive::binary_iarchive ia(ifs); ia >> g_deserialized; // archive and stream closed when destructors are called }
In addition to the above, Boost Serialization also provides mechanisms for handling pointers, derived classes, and choosing between binary and text serialization. Out of the box, it supports all STL containers.
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