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Detecting Collisions in Pygame
In a game where an object needs to catch falling items, detecting collisions is crucial. This can be achieved using Pygame's Rect objects and the colliderect() method.
Step 1: Create Rects for Objects
Define the bounding rectangles of the bowl and falling items as Rect objects, providing their x, y coordinates, width, and height.
Step 2: Utilize the colliderect() Method
To test for collisions, use the colliderect() method on the rectangle objects. If the rectangles overlap, it means a collision has occurred.
Step 3: Retrieve Rectangle Boundaries for Images
For images, use the get_rect() method to retrieve the bounding rectangle. However, note that the image's location must be specified as a keyword argument since the returned rectangle always starts at (0, 0).
Additional Notes:
Example Code:
# Create Rect objects player_rect = player_img.get_rect(topleft=(x, y)) thing_rect = things_added[i].get_rect(topleft=things_cor[i]) # Check for collision if player_rect.colliderect(thing_rect): print("Hit!") # Player movement if passed_time >= start_time: x += x_change # Boundary check if x < 0: x = 0 elif x > display_width - player_width: x = display_width - player_width # Item movement if passed_time >= start_time: for i in range(len(things_cor)): things_cor[i][1] += y_change # Reset item position when it reaches the bottom if things_cor[i][1] > display_height: # Update item information things_cor[i][1] = random.randint(-2000, -1000) things_cor[i][0] = random.randint(0, display_width) things_added[i] = random.choice(thing_imgs) # Add new item things_added.append(random.choice(thing_imgs)) if len(things_added) < 6: things_cor.append([random.randint(0, display_width), -10])
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