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The Illuminate, known to some as the Squ’ith and to others as “those squid jerks”, have made their slimy ambitions clear by invading Calypso and kicking off chaos in the Second Galactic War in Helldivers 2. Now it’s up to you, brave Helldiver, to teach them the universal language of freedom: overwhelming firepower.
Success against the Illuminate depends on preparation and teamwork. Equip weapons suited for crowd control, precision strikes, and shield-breaking capabilities to counter their varied tactics. Here’s an in-depth look at every Illuminate enemy type and strategies for dealing with them effectively.
Enemy |
Description |
How to defeat |
---|---|---|
Voteless |
These zombie-like skirmishers attack in swarms, relying on their numbers and speed to overwhelm players. | Prioritize crowd-control weapons like flamethrowers or area-of-effect explosives. |
Watcher |
Acts as the Illuminate's scout and alarm system. These flying drones are equipped with arc weaponry, making them dangerous in close combat, but their primary threat lies in their ability to call reinforcements. | Dispatch Watchers as soon as they appear, using accurate, high-damage weapons like sniper rifles or burst-fire firearms. |
Overseer |
A medium infantry unit that supports swarms of Voteless. Armed with specialized weaponry, these elite units can inflict significant damage while bolstering the effectiveness of their lesser counterparts. | When facing Overseers, focus fire to eliminate them quickly before turning your attention to the horde. |
Harvester |
This massive Bile Titan-like enemy is equipped with an energy shield and a devastating laser weapon. | The Harvester’s shield must be disabled before it can be destroyed, so bring weapons capable of dealing sustained energy damage. |
Warp Ship |
Serves as the Illuminate’s aerial support and reinforcement delivery system. These glowing-blue transport units are capable of deploying additional enemy forces onto the battlefield, prolonging encounters and increasing the risk of being overrun. | Warp Ships are best dealt with using missiles to quickly eliminate the threat before reinforcements can be dropped. |
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