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At first, I will start a series to explain OOP in Python. ?
Object-Oriented Programming (OOP) is a programming paradigm that organizes code around objects rather than functions and logic. Objects represent real-world entities and have two main components: ?
OOP offers several advantages:
Modularity: Code is organized into classes, making it easier to maintain and update.
Reusability: Classes can be reused in different parts of the program or in other programs.
Scalability: OOP makes it easier to build complex systems by modeling real-world entities.
Abstraction: Hides implementation details, exposing only what’s necessary.
Class: A blueprint for creating objects.
Object: An instance of a class.
Attributes: Variables within a class.
Methods: Functions defined within a class that act on the object's attributes.
Let’s start with an example from the real world: a library system. In a library, we have books, each with properties like title, author, and genre, and actions like borrowing or returning a book. In OOP, we can represent each book as an object and define these properties and actions in a class. ?
Here's how we can create a Book class in Python: ??️?
class Book: # Constructor method to initialize the object def __init__(self, title, author, genre): self.title = title # Attribute for the book's title self.author = author # Attribute for the author's name self.genre = genre # Attribute for the book's genre # Method to display book details def display_info(self): print(f"Title: {self.title}, Author: {self.author}, Genre: {self.genre}") # Method to simulate borrowing a book def borrow(self): print(f"You have borrowed '{self.title}' by {self.author}.") # Creating objects (instances) of the Book class book1 = Book("1984", "George Orwell", "Dystopian") book2 = Book("To Kill a Mockingbird", "Harper Lee", "Fiction") # Accessing methods of the objects book1.display_info() book2.borrow()
Defining a Class: The class Book defines a blueprint for creating book objects.
constructor (__init__): This method initializes attributes for each object when it's created.
Attributes: title, author, and genre store information about the book.
Methods:
display_info: Prints the book's details.
borrow: Simulates borrowing a book.
Creating Objects: book1 and book2 are instances of the Book class.
Using Methods: Methods like display_info and borrow operate on the objects.
Here are a few other scenarios where OOP can be applied: ?✨
Classes: Product, Cart, User.
Attributes: Product might have name, price, and stock.
Methods: Adding a product to the cart, checking out, etc.
Classes: Student, Teacher, Classroom.
Attributes: Student might have name, grade, and student_id.
Methods: Assigning grades, enrolling in classes.
Object-Oriented Programming allows us to model real-world problems in a structured and reusable way. By organizing our code into classes and objects, we can make it modular, scalable, and easier to maintain. In the next lesson, we will explore how to create and use classes and objects in greater depth.
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