search
HomeBackend DevelopmentC++Is liblfds' Multi-Producer/Multi-Consumer Bounded Queue Truly Lock-Free?

Is liblfds' Multi-Producer/Multi-Consumer Bounded Queue Truly Lock-Free?

Lock-free Queue Algorithm Analysis

Question: Is the multi-producer/multi-consumer bounded queue algorithm in liblfds lock-free?

Definition of Lock-free:

A lock-free algorithm ensures that at least one thread can make forward progress regardless of any concurrent threads. This means that it cannot have code where a thread relies on another to proceed, such as waiting for a flag to be reset or unset.

Algorithm Analysis:

The algorithm reserves a slot in the queue using a CAS loop to increment the write index. It then copies user data into the reserved slot and updates the sequence number. However, this reservation means that the POP operation depends on the PUSH thread completing the sequence number update.

Lack of Progress Guarantee:

According to the definition of "making progress," the algorithm does not meet the criteria of lock-free. The queue can be observed as full or empty even though PUSH or POP operations are ongoing, preventing other threads from performing those operations.

Partially Blocked Progress:

While the algorithm may allow POP operations to continue up to the in-progress element, this progress is limited. If a thread is context-switched out during the critical region between write index update and sequence number write, all consumer threads will report an empty queue.

Hidden Mutex:

The combination of the write index and slot sequence numbers essentially acts as a per-element mutex. Once a thread successfully increments the write index, all subsequent threads are prevented from writing to the queue until the original thread completes the operation.

Performance Advantages:

Despite not being strictly lock-free, the algorithm offers performance advantages in terms of:

  • Uncontended performance: The fast-path consists of a single CompareAndSwap operation.
  • Contended performance: The write index variable is contended, but the behavior is reasonable with a well-optimized CAS implementation.

Conclusion:

While the algorithm provides some useful performance properties, it lacks the key correctness property of lock-free operation due to the reservation system and the dependency between PUSH and POP operations.

The above is the detailed content of Is liblfds' Multi-Producer/Multi-Consumer Bounded Queue Truly Lock-Free?. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
C# and C  : Exploring the Different ParadigmsC# and C : Exploring the Different ParadigmsMay 08, 2025 am 12:06 AM

The main differences between C# and C are memory management, polymorphism implementation and performance optimization. 1) C# uses a garbage collector to automatically manage memory, while C needs to be managed manually. 2) C# realizes polymorphism through interfaces and virtual methods, and C uses virtual functions and pure virtual functions. 3) The performance optimization of C# depends on structure and parallel programming, while C is implemented through inline functions and multithreading.

C   XML Parsing: Techniques and Best PracticesC XML Parsing: Techniques and Best PracticesMay 07, 2025 am 12:06 AM

The DOM and SAX methods can be used to parse XML data in C. 1) DOM parsing loads XML into memory, suitable for small files, but may take up a lot of memory. 2) SAX parsing is event-driven and is suitable for large files, but cannot be accessed randomly. Choosing the right method and optimizing the code can improve efficiency.

C   in Specific Domains: Exploring Its StrongholdsC in Specific Domains: Exploring Its StrongholdsMay 06, 2025 am 12:08 AM

C is widely used in the fields of game development, embedded systems, financial transactions and scientific computing, due to its high performance and flexibility. 1) In game development, C is used for efficient graphics rendering and real-time computing. 2) In embedded systems, C's memory management and hardware control capabilities make it the first choice. 3) In the field of financial transactions, C's high performance meets the needs of real-time computing. 4) In scientific computing, C's efficient algorithm implementation and data processing capabilities are fully reflected.

Debunking the Myths: Is C   Really a Dead Language?Debunking the Myths: Is C Really a Dead Language?May 05, 2025 am 12:11 AM

C is not dead, but has flourished in many key areas: 1) game development, 2) system programming, 3) high-performance computing, 4) browsers and network applications, C is still the mainstream choice, showing its strong vitality and application scenarios.

C# vs. C  : A Comparative Analysis of Programming LanguagesC# vs. C : A Comparative Analysis of Programming LanguagesMay 04, 2025 am 12:03 AM

The main differences between C# and C are syntax, memory management and performance: 1) C# syntax is modern, supports lambda and LINQ, and C retains C features and supports templates. 2) C# automatically manages memory, C needs to be managed manually. 3) C performance is better than C#, but C# performance is also being optimized.

Building XML Applications with C  : Practical ExamplesBuilding XML Applications with C : Practical ExamplesMay 03, 2025 am 12:16 AM

You can use the TinyXML, Pugixml, or libxml2 libraries to process XML data in C. 1) Parse XML files: Use DOM or SAX methods, DOM is suitable for small files, and SAX is suitable for large files. 2) Generate XML file: convert the data structure into XML format and write to the file. Through these steps, XML data can be effectively managed and manipulated.

XML in C  : Handling Complex Data StructuresXML in C : Handling Complex Data StructuresMay 02, 2025 am 12:04 AM

Working with XML data structures in C can use the TinyXML or pugixml library. 1) Use the pugixml library to parse and generate XML files. 2) Handle complex nested XML elements, such as book information. 3) Optimize XML processing code, and it is recommended to use efficient libraries and streaming parsing. Through these steps, XML data can be processed efficiently.

C   and Performance: Where It Still DominatesC and Performance: Where It Still DominatesMay 01, 2025 am 12:14 AM

C still dominates performance optimization because its low-level memory management and efficient execution capabilities make it indispensable in game development, financial transaction systems and embedded systems. Specifically, it is manifested as: 1) In game development, C's low-level memory management and efficient execution capabilities make it the preferred language for game engine development; 2) In financial transaction systems, C's performance advantages ensure extremely low latency and high throughput; 3) In embedded systems, C's low-level memory management and efficient execution capabilities make it very popular in resource-constrained environments.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

ZendStudio 13.5.1 Mac

ZendStudio 13.5.1 Mac

Powerful PHP integrated development environment

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.

SublimeText3 English version

SublimeText3 English version

Recommended: Win version, supports code prompts!

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.