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Program not accessing method paintComponent() of extended JPanel class
The issue arises because the DrawPanelRemoteControl class's paintComponent() method is never called. The paintComponent() method is responsible for drawing the panel's contents, but in this case, it's not being executed because the imageLabel is not being repainted.
To resolve this issue, you need to make sure that the imageLabel is repainted whenever the byteArray is changed. You can do this by calling the imageLabel.repaint() method in the setNewImageGrayscale() method of the DrawPanelRemoteControl class. This will ensure that the paintComponent() method is executed and the new image is drawn.
Here's the updated code for the DrawPanelRemoteControl class:
import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.Toolkit; import java.awt.Transparency; import java.awt.color.ColorSpace; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.ComponentColorModel; import java.awt.image.DataBuffer; import java.awt.image.DataBufferByte; import java.awt.image.MemoryImageSource; import java.awt.image.Raster; import java.awt.image.SampleModel; import java.awt.image.WritableRaster; import javax.swing.ImageIcon; import javax.swing.JLabel; import javax.swing.JPanel; class DrawPanelRemoteControl extends JPanel { private byte[] byteArray=null; private Image image; private JLabel imageLabel=new JLabel(); private Dimension imageDimension; public DrawPanelRemoteControl(Dimension imageDimension) { this.imageDimension=imageDimension; add(imageLabel); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); System.out.println("."); if(byteArray!=null) { image=getGrayscaleImageFromArray(byteArray,imageDimension.width,imageDimension.height); imageLabel.setIcon(new ImageIcon(image)); } } private Image getGrayscaleImageFromArray(byte[] buffer, int width, int height) { ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_GRAY); int[] nBits = { 8 }; ColorModel cm = new ComponentColorModel(cs, nBits, false, true,Transparency.OPAQUE, DataBuffer.TYPE_BYTE); SampleModel sm = cm.createCompatibleSampleModel(width, height); DataBufferByte db = new DataBufferByte(buffer, width * height); WritableRaster raster = Raster.createWritableRaster(sm, db, null); BufferedImage result = new BufferedImage(cm, raster, false, null); return result; } void setNewImageGrayscale(byte[] array) { this.byteArray=array; this.intArray=null; imageLabel.repaint(); } }
By calling imageLabel.repaint() in setNewImageGrayscale(), you're ensuring that the imageLabel is repainted whenever the byteArray is changed. This will cause the paintComponent() method to be executed and the new image will be drawn.
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