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Antonblast's Pinball Mire stage feels like an ode to Sonic Spinball. For a lion's share of this stage you will take the form of a ball, and use classic pinball flippers to propel Anton across the playfield. It is a great change of pace and can be pretty tricky.
Additionally, you'll have another set of collectibles to gather. Surprisingly, only one of them occurs during a pinball section, while the rest are hidden in the areas in between. We'll walk you through the process of finding everything and give you everything you need to get a high score in Pinball Mire.
If you are wondering why I generically titled this one "collectible", it is because I have no idea what this thing is. I stared at it for so long... is it a brush? A broken bottle? I don't know, man.
In the second screen of the Pinball Mire stage (so very early in), when you are hopping between platforms, and avoiding the deadly mud, you'll encounter a stone wooden platform with a stone ceiling up above and two stone blocks. If you look closely, you'll find the stone ceiling here has a crack. Use your clutch spin (jump clutch) to smash it open, and you'll find the entrance to a hidden area.
Now, once in the next area, you will be able to clutch spin off of the massive bullets being fired by the enemies. Just head to the right, and you'll encounter the collectible (whatever it is).
When you are first transformed into a massive ball, follow the path forward, but look for the forking path. When you see that odd man you keep running into, you'll be there. You want to take the upper route. So, after you hop over the lava pit, reverse your direction and bounce off the bumpers, which will launch you up to the second level. If you get to the zigzagging section with the green bumpers, you've already missed it. Don't worry, just press the start button and return to the last checkpoint, and it will take you straight to the beginning of the pinball section.
Just remember that while you are in the ball you can still use your clutch move to launch yourself forward, so, you'll use that to reverse your momentum.
As you progress through the stage, you will come to a section that has one of those guys with guns. His massive bullet will ricochet upward, perform a jumping clutch spin (jump clutch) to bounce off of it and up to the next level. Now, don't move forward yet. You'll see a dumpster up and to the left. Wait for another bullet to travel upward, run and jump into it while performing the jumping clutch spin, and hold left. This may take a few attempts, as it is a little finicky, but you will be able to get to that dumpster by doing this.
Once you are in the room itself, you'll be doing more clutch spins on massive bullets. These are pretty easy to time. Really, once you've gotten to that dumpster you've already done the hard part.
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